Showing Posts For Zaiel.6375:
Let me sum it up for all the dim wits that don’t understand MMOs.
The majority of the people are settled in three major areas: 1. The noob areas and starter cities 2. The end game tier areas and dungeons 3. The central hub of the.
So basically expect to see the mid level areas empty, why because players are more likely to be low or high level. The only MMO that established a great mid level game was FFXI due to its sub job and level capped areas. High level area such as Orr you can see the persistent amount of people always there, dungeons clearly you can’t see who’s running what but its there. You have AC CM TA SE HoTW CF Arah and FoTM so there is a fair chunk of the population within each instance. LA is always full you can tell by getting over flow there. Please note that you will get your messages suppressed if you talk too much in map chat. Thus is why it is not always full of trolls.
World of Warcraft is huge and will remain huge. Just because WoW popped your MMO cherry doesn’t mean every other MMO is gonna be the same. WoW is a freak of nature. Any MMO can survive with a constant 500 people per server without you noticing its horribly dead.
Peak times take in huge account. Do not log in Wednesday morning at 9am and assume the game is dying because no one is on. This means people have a life and are living it. Now log on evening times and weekends and boom more people.
Again lets talk about “dying”. Your MMO has over 2mil subscriptions? Cool well I can only group with 4 other people. So assuming that there is 4 other people within the world trying to accomplish what you are, then your set. You can not judge an MMO by the number of people playing or number of servers. 1 server with a peak of 1000 people to as low as 500 you will be fine. Yes you might have difficulty grouping or what have you but it is a survivable experience. So to sum of this: if your MMO can fully utilize every single person per server (exclude economy) having 1000 or 20000 or (yes I’m looking at you EVE) 100000+ people then you should take a deep look into population. If it doesn’t, and well ill spoil the surprise none do, don’t kittening worry about it.
So Here is the final verdict to test an MMO population. Log in, play it. Like it? Keep playing chances are others will to. If its dead and it is completely impossible to play the game because of population then the game wouldn’t even be online anymore because its just losing money.
I have been pondering this all afternoon today at work. Though I see this as highly unlikely it is still actually plausible. So I would like to get some opinions on what you guys here think. So far I am 11/77 on my mystic clovers and have been creating at about 25% of the time off the single recipe. I aim to dump in a large amount of Donation Packages tonight and see if there is a notable difference throughout different tiers of donations. So opinions?