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Combat, Dynamic Events... what's the point if they're easy mode?

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Posted by: Zakh.1568

Zakh.1568

Probably the biggest thing for map bosses right now is getting the scaling right. The boss needs to ramp up in difficulty(damage dealt, health, toughness, frequency of attacks, combos, etc.) as more and more people join in on the fight. I am assuming this would be tracked by how many active players are in a specific area during the event. Also you can’t make defeating the boss overly-complicated due to the nature of most people fighting won’t be in direct communication with each other(not in a group or guild). So it will effectively be a giant PUG. Telegraphing attacks will probably be the biggest point during the ramp up so that players will be able to ‘dodge’, as that is the primary means of negating damage in game. Should fighting the boss be challenging, yes. Should it be impossible, no.

All too true … but this doesn’t mean they have to make world bosses static, boring spamfests with no brain capacity necessary. I know, some people just jump in and spam whatever skill is ready, but not all, I think … I hope.

Combat, Dynamic Events... what's the point if they're easy mode?

in Suggestions

Posted by: Zakh.1568

Zakh.1568

Agree with ya, AlexanderFaust.

Did the Shatterer a few days ago, spamfest with no skill involved whatsoever, it seemed. Would very much like to see more tactics needed for world bosses, and your suggestions seems the right kind of medicine to make it all more fun.

lol, thx

I’m curious.. based off what I’ve suggested ~ is there anything specific you’d like ta add to the event?.. or DE’s in general?

IE: any “problems” I might’ve over looked.

Well, agreed on most things, especially the DE at multiple locations, that could be something to make players all over the map engaged, thus more fun for more people.

Can’t point to any “problems”, but like others have pointed out, making cannons damage players could be a source of grief.
But not necessarily.
Dunno how easy it could be handled, but imagine someone damaging other players with a cannon. That action could flag them as an enemy to every other player on the map for a few minutes, thus making themselves a target for attacks by everyone else. No idea if it’s even possible.

I would like to see a bit more “phases” (yes, I’ve played wow and are used to them, and no, I don’t play wow any more). Not because phases are the answer to everything good, but it brings a bit more variety to the fight, (like Mayu said) not just a few skills going through an endless cycle and the boss/mob standing still at a set location until it dies.
Of course, phases isn’t all that much variety really. It shouldn’t necessarily be a phase shift when the boss is at 30/60% HP or some other number. Phase shifts could happen a bit more irregular.
I would also like to see a bit more random actions from bosses. They should/could have a variety of skills and actions to “choose from”. It would make the fight a lil bit more random, and players would have to pay attention and react to the action of the boss.

An example of a random action from the dragon boss fight you described: Cannons close (that players can use when the dragon is down) may be targeted by the dragon, cus the dragon sees the cannons as the biggest potential threath to his health in the sky. If the dragon attacks the cannon, let’s say he charges towards the cannon and tries to stomp it physically, players in or around the cannon would better get away from the cannon asap, or be stomped flat on the ground. Just a suggestion, not necessarily a good one.

And yes, agree with Mayu about dying cus of someone else’s failure, and what is rewarding and not. Gear is just gear, it all gets obsolete eventually. The feeling of achieving something or making a difference is far better.

Keep up the good work, AlexanderFaust.

(edited by Zakh.1568)

Combat, Dynamic Events... what's the point if they're easy mode?

in Suggestions

Posted by: Zakh.1568

Zakh.1568

Agree with ya, AlexanderFaust.

Did the Shatterer a few days ago, spamfest with no skill involved whatsoever, it seemed. Would very much like to see more tactics needed for world bosses, and your suggestions seems the right kind of medicine to make it all more fun.