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A sour look at the state of *pre-cap* crafting

in Crafting

Posted by: Zar.6953

Zar.6953

Just wanted to note in addition to my previous comment (can’t seem to edit it) that I have no problem with difficulty of crafting (in fact I don’t mind it being harder/longer to get to 400) but more with the fact that the stuff you do craft doesn’t seem to be substantially better than quest rewards/drops (even when you are crafting at your players level).

What’s the point in crafting if I can just play the other aspects of game and get the same gear without trying?

(for reference purposes my max level character is 57)

A sour look at the state of *pre-cap* crafting

in Crafting

Posted by: Zar.6953

Zar.6953

I was keen on crafting in this game, my intent was to create cool gear to use/wear rather than selling. There’s a certain satisfaction that comes from having all your gear self-crafted (would be even better if it was marked as crafted, and by whom).

Unfortunately I’ve found that the difficulty in obtaining some materials and the prevalence of great gear from quest rewards and/or drops means that I always get better gear elsewhere than from crafting.

If other players feel the same (better gear from just playing rather than crafting) then it makes sense that the trading post crafted items are sold so cheap – no demand.

I personally enjoy having only materials drop and all gear crafted (yes, there is a game that does that), but I feel that lowering the drop-rate of gear and increasing material drops (if needed) would increase demand in crafted items, both for personal use and on the trading post.