Showing Posts For Zarbuk.9451:

Different Raid Difficulty Would Satisfy Most

in Fractals, Dungeons & Raids

Posted by: Zarbuk.9451

Zarbuk.9451

i think a big problem is that raids only accept specific builds or most raids do and that is so anti guild wars imo if they made it where all classes were accepted instead of this meta crap we wouldnt need a difficulty setting to me. remember guild wars 2 wasnt supose to be about the trinity but now with raids there is a trinity

My main is necro and in the past, when I entered a dungeon with random ppl, I was often asked, if I could switch the profession… So this meta thing is not a raid problem, it has been there since launch.

The raid mechanics require healing and some bosses need a tank, but basicliy every class could tank in GW2, some better with others and the need of a healer finaly made stats with healing power usefull.
Of course there will always be classes, that are ‘better’ for some boss fights, if every class could do the same things with the same efficancy, it would be boring.

You can do raids with non meta builds or class combination ([SC] just killed KC with six guardians, when I remeber right), but for forming pugs it is easier, to go the seemingly most efficient way to kill a boss.

hmm u cant kill raid bosses without a tank and healer in fractals and dungeons u could have all the same class and spec and was doable i highly doubt u could do that in the raid i could be wrong but i dont think so.

Different Raid Difficulty Would Satisfy Most

in Fractals, Dungeons & Raids

Posted by: Zarbuk.9451

Zarbuk.9451

i think a big problem is that raids only accept specific builds or most raids do and that is so anti guild wars imo if they made it where all classes were accepted instead of this meta crap we wouldnt need a difficulty setting to me. remember guild wars 2 wasnt supose to be about the trinity but now with raids there is a trinity