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CDI- Guilds- Logistics and QOL

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Posted by: Zead.1524

Zead.1524

Hey guys!

I’d like to suggest some QoL and not QoL ideas I’ve had for a while about Guild halls.

1) Non-instanced Arena

- The purpose of a non instanced Arena would be to create an area within Guild halls with constant entertainment for everyone around, and challenge for those who choose to participate. (Therefore making Halls constantly active places)
- The structure itself, as I imagine it, should be placed on a central, plaza-like location in the hall, and it would be similar to the pit fighting arena on the personal story: “Trouble at the Roots”, Basically a slightly-below ground small arena, (Although a bit bigger and eye catching, possibly having selectable/Buyable environments for decoration, and perhaps even sizes)
- It’s functionality would be based on an arena manager NPC, with whom you could arrange friendly skirmishes between players/parties, or even arrange Players vs Boss/Monsters challenges, like many before have suggested in this thread (Both open for everyone to watch, thanks to it not being instanced and placed in a central area!)
- Regarding benefit, I believe skirmishes should be just for fun, but Player vs Monster challenges could use a few achievements, after all, they’re non-abusable fun goals. (I could see “Defeat X guild boss” as an occasional part of the Daily)

I realize this is an ambitious idea, but it doesn’t sound impossible, and would be awesome and become an amazing piece of Guild Halls if it were implemented.

Some other minor suggestions I have are:

2) Personal instance nodes/trees/etc being in Guild Halls. They’re like homes for guildies, after all.
3) Extensive theme-like customization
4) A furniture, interactive, Bulletin board

Let me know what do you guys think about these ideas!

(edited by Zead.1524)