Showing Posts For ZedTheYeti.2956:

WvW changes and the API

in API Development

Posted by: ZedTheYeti.2956

ZedTheYeti.2956

So we can assume that there will be breaking changes to the API?

/v2/wvw/ Shrine Data

in API Development

Posted by: ZedTheYeti.2956

ZedTheYeti.2956

Yea I wondered if it was the data being tracked in an odd way. Thinks for the info! I’ll watch for the fix.

Dunno where to ask this

in API Development

Posted by: ZedTheYeti.2956

ZedTheYeti.2956

I searched a bit for an overlay written with C#, bit I’m fairly new when it comes to doing such things – displaying an overlay over an DirectX 9 (GW2 is using dx9 right?). Found this: http://www.unknowncheats.me/forum/c-/62019-hooked-external-directx-overlay.html?s=3308251391bdbcc30895cc3269bab01b. The fact that it is non-hooked should prevent GW2 to detect it as a external program trying to influence the game. Is that correct, or do I understand this wrong?

GW2PAO is written in C# and is open source. https://github.com/SamHurne/gw2pao

/v2/wvw/ Shrine Data

in API Development

Posted by: ZedTheYeti.2956

ZedTheYeti.2956

The API doesn’t appear to expose any data about the shrines in WvW. I couldn’t find any info on this so I was wondering if there was a technical reason for this or if it was a planned feature. It would be kinda nice to have I think.