Showing Posts For Zedar.1846:

GW 1 Skill Capture

in Suggestions

Posted by: Zedar.1846

Zedar.1846

Heya, i just wanted to ask you guys if you didn’t miss the skill capture system in GW 1 .

I mean, GW 2 is amazing, exploring is so cool, reaching some points of interests is mindblowing, BUT what about Elite Skills ? There were so many in GW 1, i really enjoyed roaming around to find that particular rare boss that if killed would have realeased the skill for you to capture. Now you just have your premade skillset from weapons, some utility, and a VERY limited Elite Skill set. I was like " gosh, that Ele has the Blazing Fury skill, i want him in my team " . I think they really need to improve more Elite / Normal skills, and removing the " buy " option for Elite ones and let u roam out of the amazing world they’ve created to catch the Elite Skill you really want to use. It will give more mid / end game content, more customizability of your character, and after you catch that skill you will feel VERY satisfied. Am i wrong ?

Please stop with the condi meta

in Suggestions

Posted by: Zedar.1846

Zedar.1846

I think Jinks is right, i mean, i like to see a sorcerer spamming rains of fire, rings of frost and raging thunders, AoE power, but, an assassin, a Thief, is the master of single target damage output, i think this game is amazing, but it needs a pseudo-aggro system, and more tactics less pewpew.

As the graphics are very cool , in those AoE fights i can’t even understand what’s happening, and, if i’m making a group for a dungeon or anything else, i’d like to pick up different classes for their beneficial effects, they’re all AoE with different colors right now ! With more tactics (at least for bosses) an aggro system, and a more specific role for every class, this game would be better by far.

(edited by Zedar.1846)