Showing Posts For ZeeTwii.6085:
Here’s a thought: maybe the player faction would be the rogue faction of the Tengu. Thus the player has to convince the Tengu to seek help against the destroyers rather then staying locked inside their city, while the four houses are too scared or honor bound to admit that they’re in over their heads.
It would certainly help the Tengu story feel more unique if your character starts out as the outcast instead of being a part of the main faction.
Meh, both sides have a point. The goal of making WvW part of a PvE requirement is to get people to try it. However this is already done through the legendary weapons, so it’s a little overkill.
Something I would prefer would be a best of system. Keep the world completion requirements the same as far as vista, skill points, ect, but let more maps count for them. For example, finding points of interest in your dungeon maps will count towards your map completion totals. This makes it easier to add in new areas without changing the achievement requirements.
Those who want can do the WvW maps and have them count for their completion, and those who don’t can do other maps to fill up their requirements. This way both sides win.