I enjoyed Reaper a bit too much. However I do feel like there are some things I would like to see done better:
- Gravedigger’s cast time is way too slow. I do not see it as a non-shroud finisher that I believe it was meant to be.
- GS Skill 4 does not aim for a target but rather the direction your character is facing from what I saw. I don’t know if this is intentional or not.
- While the damage of the GS is a burst style, it does not seem to be the case in terms of damage output. I imagine burst to be wiping out a huge chunk of the target’s HP (in PvE at least) in a few swings. It does do this if the auto-attacks crit, but besides that, not really much damage. I would default to dagger mainhand for faster damage output.
- “Your Soul Is Mine” is very good, but it can use a little bit more healing power.
- I did not notice the 15% attacking speed trait difference in Reaper’s Shroud, and a video by Brazil on YouTube says that it the trait does not work? I am not sure if it’s true or not, but if it is, then RS autoattack would be really devastating in a 1v1 scenario.
With that said, here’s what I did enjoy:
– Reaper’s Shroud in its entirety. This is what the devs probably imagined the Reaper specialization to utilize as its main damage source, with GS skills to build up life force. Upon learning what I should have been doing, it made clearing mobs easily.
- Might stacking is ridiculous. I did not even notice I had 25 might + 25 vulnerability on the target until I saw my damage output on RS jumped from the initial hits.
- RS skills 4 and 5. These skills made Reaper my instant favorite. I was itching to keep playing Reaper all over Orr because it was just really strong.
- Death’s Charge. This skill will take practice, but I do feel this skill is really balanced. A bit hard to control, but over time I think players will get used to it.
And… I think that’s it for now. I also tried Revenant and condition damage Revenant is probably the funniest thing I’ve ever done in terms of builds.
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