Showing Posts For Zeldias.9724:
I don’t find it too bad, but it is sometimes hard to see the target performing animations.
It’s certainly not as brain dead as the WoW dungeons were, for sure. I actually had fun with it. I can see how it can be truly frustrating if everyone is doing the run for the first time, but I did AC story (which was a bit of a challenge), AC explorable (where I wound up gettingkitten twice), and CM story (which was hella easy).
It’s really not so bad. Be open to switching your utilities around. I use dual maces and a hammer as a warrior, so I focus on preventing enemies from attacking while beating them to death. It ultimately comes down to having everyone focus down the same targets, or having one or two people CC dangerous enemies while the main target is being brought down. Knowing when to rez and when not to and stuff like that. I can see how it’d be really punishing if you’re doing it blind, but I don’t think it’s so bad as to not be fun.
Also, I’m not sure I’d describe it as hard. It’s certainly punishing about mistakes, but I don’t think that’s the same as difficult.
There’s PvP, and there’s no monthly fee. I don’t see a reason to have a repeatable endgame like in other MMOs if you’ve got healthy PvP (and RvR in WvWvW) and no subscription fees. The endgame that we’re accustomed to is more of a psychological trap to get us to keep shelling out 15 bucks, IMO. I hope that you do get something that’s a little more speed, just because I’d like everyone to be able to have fun, but at the same time, I don’t know if you’re desires align with the purported design goals of the game.