Showing Posts For Zen.2905:

We need guild halls and guesting

in Suggestions

Posted by: Zen.2905

Zen.2905

This man is right A-Net. Furthermore, when it comes to endgame, you have your PvE content patches, your SPvP Community(which needs an e-sport) and WvW, as well as cosmetics. That is what GW2’s endgame is. But there is another thing, a wide margin of players stay and sustain their membership/subscription because they are in a guild.

The guild system, if improved can be one of the main driving factors for end game.
Help the community build itself. Guilds will keep the players they have for you invested in the game.

What is a guild? A guild is a community of players that interact with each other on a “DAILY” basis. Now Daily meaning, most of the time these active guilds will log into GW2. As a B2P Model game, you want people to log in daily.

Give people the correct social tools to enjoy the game with each other. That means better friends list system(perhaps even stylized with messenger boxes or have a default Friend only chat channel, have notifications of friends/guildies when they are logging online and offline. We just need the tools and we can help the continuity of the endgame with you A-Net. Thanks.

On the topic of Guesting: Guesting needs to happen but at the same time, I love the weekly restrictions. I can’t believe you how much dishonesty amongst the player base of the game has shown in WvW. Keeping restrictions on transfers have showed a reduction on WvW spying among handling with the problem of the zerg that goes from winning server to winning server.

Keep up the work A-Net. Thanks for Lost Shores!

Give us a Manager or Advocate for each class

in Suggestions

Posted by: Zen.2905

Zen.2905

This is a valid suggestion followed by some criticism on the current affair things.

This suggestion is valid not because the current state of things, but because it is the right thing to do.

The changes and balances for professions appeal to the PvP community of the game. So take it from one of the greatest balancing acts of all time LoL. I’m sure their managers/designers are sharing communications with the E-Sport/Top PvP players to listen to what they have to say.

With getting outside perspectives, the developers will only benefit with a fresh set of eyes. The players know what is fun and what is not, they are the ones playing the game, at the same time the players aren’t privy to the work and the development aspects of the game.

I think all that needs to happen is A-Net needs to hire more staff, and I’m not saying that a bad way at all.

The ongoing development team of the game’s goals is to ensure and maintain the success of the game. Which is the exact question “How do I get players to keep playing the game?”

I’ve asked the answer and though my opinion is just a small tinch in a mass sea of thousands, in my opinion the answer is going back to the roots of what the developers designed the end game to be. Competitive PvP.( Having spectator modes, investing into E-Sports) and making the game social.

To make the game social you need to make people react with each other. Which means supporting the guilds.

A-Net, Guilds will keep your players playing the game. I know without a guild I wouldn’t be playing mmorpgs as long as I did over the years.

A-Net, if you could implement guild features so that guild leaders can manage the guilds more easier, such as last login date for guild members, other stats of guild members, alliances, alliance chat. A In-game chat message to notify people when guildies/contacts from friends list sign on off (possibly opt in feature through a check box in the options menu) goes along way, when people see their friend sign on, they’ll be more inclined, even through human nature to facilitate social interaction.

TL;DR?

Buff the guild system to compliment player to player interaction which builds positive encouragement for players to return back to the game on a daily basis.
Launch, fund and encourage the crazy E-Sport potential this game has through sPvP.
Continue to develop PvE content along side of E-Sport.

In order for Arena-Net to do these things, they will need to hire more people. It’s a matter of fact.

I’m confident the developers want nothing more then for Guild Wars 2 to be the most successful MMORPG. The factor here is money. A-Net is incredibly undermanned and were not expecting such a success of the game.

A-Net would have been hiring more people if they could, so why don’t they have enough money to sustain a bigger staff and development? Is it because players haven’t really paid through gems enough to fund more development or is it that A-Net are not investing enough money to staff? Or is it NCsoft keeping way more of a cut in the micro-transactions and initial box sales which then leaves A-Net at fault?

On a last note, stop bashing A-Net. They have worked on this game for five years, are releasing content free, which they don’t need to and they love their game dearly.