Showing Posts For Zepp Tesla.9742:

Character named after me!

in The Origins of Madness

Posted by: Zepp Tesla.9742

Zepp Tesla.9742

I would like to thank Arenanet for giving me the honour of having a character named after me. It’s truly a great honour and I couldn’t be more grateful for the way they have decided to thank one of their longtime fans. Thank you Arenanet, for Zepp, I will try to keep him safe in the escort event and subsequently bash the wurms head in in our name.

Love,
Zepp Tesla,
A fan

New class weapon ideas.

in Profession Balance

Posted by: Zepp Tesla.9742

Zepp Tesla.9742

My favorite thing of gw1 was the scythe, and I would love to see it make a comeback in gw2. Fits necro, certainly… Too bad the scythe-like staff skins and scythe-like effect on necro staff form an obstacle. Othes classes could use a scythe aswell, ranger comes to mind.

Elementalist Conjures- What we need

in Elementalist

Posted by: Zepp Tesla.9742

Zepp Tesla.9742

The biggest problems for conjures atm are the fact that it locks you out of you weapon skills and that you lose it when downed, use mist form, or need to pick up another bundle for whatever reason. I want to propose a solution to these problems that still steers away from making them like engineers kits:

Make conjures act like a second weapon set for the ele that summons it only, while not changing it for any other player picking up the conjure. The cooldown should be equal to other weapon swaps at least, ie 10s, and charges should remain, thus despawning the weapon after 15 or 25(traited) skill uses. Eles don’t use weapons swaps but the architecture is in place anyway, so it wouldn’t be much of an effort dev-wise.

I do like Taldren’s idea too, but this one would still allow us to attunement swap and get certain bonuses like +20 against vuln in water which is so vital for LH builds.