Showing Highly Rated Posts By Zera Allimatti.2541:

You break my heart, ArenaNet

in Battle for Lion’s Arch - Aftermath

Posted by: Zera Allimatti.2541

Zera Allimatti.2541

You guys just keep detaching GW2 from GW1 little by little. With the ruins of old LA gone under that big drill, there is literally NOTHING LEFT of the original Lion’s Arch from GW1.

You destroyed the original lighthouse under an ugly crustacean like it was nothing, and now the little bit that we (your original fans and the reason this game even exists) had, is gone forever. It doesn’t matter if GW2’s LA is rebuilt, the ruins of the original are gone for sure.

Why do you hate the game that is the basis of this game so much? I know Guild Wars 2 is not the same game is Guild Wars 1, but as time passed it has gone further and further from it’s roots. I don’t even recognize Tyria anymore. You seem to not even want to tap into the lore, much less the game’s main plot about the dragons. This living story thing barely even mentions or name drops anything from the main plot about the dragons.

Where was the pact while Scarlet attacked? Where’s my/our fleet of airships that fought Zhaitan (No, they were not all destroyed). Is the pact really nothing now? Is my/our standing as commander of the pact nothing now? You guys might as well rename Guild Wars 2 to Scarlet, because Guild Wars 2, as it stands right now, is Guild Wars only in name.

Sure, the game play is mostly fun and enjoyable, but this isn’t Guild Wars. It’s not a bad game at all (on the contrary, it’s a good game despite it’s numerous flaws like any other game), but it’s not Guild Wars. I know I’m asking for a lot, probably asking for the impossible, but I only ask because I want to give you guys the benefit of the doubt and because I really love the awesome world ArenaNet created with Guild Wars all those years ago: bring back the Guild Wars to Guild Wars 2.

Come on, Mike O’Brien, you guys can do it! I know deep down, somewhere in that being of yours, you miss the original as much as I do, if not more.

Give us more GW 1 weapon and armor skins, please. COPY/PASTE ALREADY!!!!

Platforming double standards

in Guild Wars 2 Discussion

Posted by: Zera Allimatti.2541

Zera Allimatti.2541

So tell me, when is ArenaNet going to make it so that players can knock off creatures in PvE from platforms and such? It’s really quite unfair that a player can be knocked off a high platform by creatures to their deaths, but players can’t knock them off in return. I just don’t understand the logic behind this double standard.

Before anyone says “It’s so you cant knock off champions and avoid them”, that’s what Unshakeable is for. Most boss encounters don’t have the opportunity to be knocked off. Even with the few that you could potentially knock off a platform, all you have to do is make it so that they automatically reset if they are knocked off to discourage such ‘cheat’ tactics.

My concern isn’t for the champions, it’s for the trash mobs like krait that throw a spear at you and send you flying pretty far back. I was scaling a krait tower, fighting my way up (not just running through) and as I was fighting one, another flanked me and knocked me off the high platform, killing me instantly. This sort of thing is why people try to just run past everything in the first place. There is an abundance of creatures that can send players flying around like lifeless rag dolls, often times to instant death situations like the one I stated earlier. I’m okay with champions and legendaries not being able to be knocked off, but the trash mobs should definitely be subject to the same physics that we do. You guys already have limits on AoE damage and effects (which I also think is bad, but that’s for another discussion), why surround all PvE creatures with invisible walls that only the player can fall through?

Give us more GW 1 weapon and armor skins, please. COPY/PASTE ALREADY!!!!