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Break bars

in Guild Wars 2: Heart of Thorns

Posted by: ZeroAtma.6743

ZeroAtma.6743

People may have mentioned this, but the break bars seem more like a liability for controlling foes, at least in PvE. Compared to Defiance, it’s harder to inflict CC’s.

Any enemy with a break bar is completely immune to crowd control, including soft crowd control. This means that all those chill effects that the reaper has are meaningless against enemies with break bars. Yes, yes, it helps deplete the break bar, but this is far less useful on the whole than chill would be. With defiance, chill, blind, etc, still had effects.

Something like a 5 second stun, while good, doesn’t offset the complete immunity to all forms of crowd control.

Further, what I’ve seen a lot of in the beta is groups taking down the break bar of a large foe very quickly (i.e. a few seconds), then a much longer period the segmented grey break bar indicating pure immunity to CC. This, along with the brown break bar regen, made CC’s a complete waste.

How about this: during the blue bar, full immunity to all CC’s, even soft. After the foe is broken, until the break bar regenerates, allow soft CC’s to apply. At least then there’s a feeling like your chill, blind, cripple feel useful.

Final Fantasy Characters in GW2

in Guild Wars 2 Discussion

Posted by: ZeroAtma.6743

ZeroAtma.6743

Naia (above) is my wife ^__^

Yup, all my characters are named after FFIV characters. I wanted to make them all look like their namesakes, and had Cecil and Rydia pretty well done, then changed Cecil to a female (which really killed the look). Given that I also pulled from some of the fiends (Rubicante, Caignazzo, and Scarmiglione), they have looks that I couldn’t for the life of me figure out how to match. Ultimately I decided to just get Rydia’s look down once the green hair came out.
Here she is

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