Showing Posts For ZeroKaos.1682:
I don’t know what game most of you have been playing since the most recent balance update, but even without the reaper spec, necro is already a viable class to pick over most classes. I take my necro in dungeons and 50 fractals over all of the other classes except ele and mesmer. Even compared to those two, I’ve been recently using necro more than them. It all comes down to your build and how well you can play it. I play a power DS spec with well utilities and signet of vampirism and lich. For people who say necro doesn’t do high enough damage, I challenge you to find another class that can crit anywhere from 5-7k on autoattack, yes i know it is a fairly slow attack animation but it also pierces, and with the mix of all the other DS focused traits, the damage more than makes up for the slow attack speed. Dagger auto chain is one of the fastest attack chains in the game with a high damage output since it cleaves. Axe 2 crits for about 10-12k every 8 seconds if you know how to set up vuln stacks properly. Wells tick for high aoe damage if used before going into DS… and last but not least, you have 23 seconds of critting for 10-12k on auto attacks from lich every 150 seconds if you trait it right… so please tell me again how necro can be seen as a low damage spec.
Also just because you have players who play your so called meta builds, does not mean your chance for a successful completion is 100%. I can’t even count the number of times the “zerk meta only” stack focused groups have failed in dungeons or fractals because they don’t know how to do anything else with their class besides stand in a corner and spam buttons. I would take a skilled necro over those brain-dead elitists anyday. To answer your question OP, yes reaper will be up there in the meta builds, especially for things like raids where self sustain and party support will be more important than standing in a corner and spamming buttons.
Remove the timer and make it a permanent on/off potion when moving from map to map or dying.
Since you have made two separate threads for the same exact complaint, i will go ahead and copy my other reply here.
“Are you seriously that lazy that you can’t click the potions again after switching maps? and if the dying thing is that much of an issue, your concern should probably more towards learning to play better rather than what happens to a cosmetic item after dying.”
Remove the timer and make it a permanent on/off potion when moving from map to map or dying.
Are you seriously that lazy that you can’t click the potions again after switching maps? and if the dying thing is that much of an issue, your concern should probably more towards learning to play better rather than what happens to a cosmetic item after dying.
This comment is directed only to the things OP has talked about, i didn’t bother reading through 3 pages of other bickering so I’m just going to address the issues he is concerned with.
@ukadam First of all, stop complaining and start playing (better). You said you want alternative solutions to obtaining the legendary backpiece and you seem pretty upset that fractal is the only way to get it, and then compared it to the various different ways pvp players have to obtain legendary weapons. If you did pvp at all you would know that doing just pvp will never get you a legendary weapon, the only thing pvp helps with is getting mystic clovers efficiently, t6 mats are still rare, the chance for a precursor is probably even smaller in pvp than it is in pve due to the fact that you can get way more exotic bags through pve content like silverwastes. Also if you have found a way to finish your map completion through just pvp then be sure to let me know, i have 8 more characters i need to map complete on. I don’t think I need to go on with all the other components required to make a legendary weapon, but as you can see, pvp only really helps with getting mystic clovers without having to waste a ton of globs on them, everything else is probably obtained faster through pve/wvw.
Second, if you bothered reading the article about legendary backpieces at all, you would have seen that fractals is only going to provide you a component of the backpiece, they haven’t even talked about all the other things you will need to finish it, you would be foolish if you thought the legendary backpiece will only consist of one component that is from fractals and you will be done with it, if crafting legendary weapons have taught us anything, it is that you need to explore different aspects of the game such as dungeons/crafting/map exploration just to be able to craft the weapon, so why do you think the backpiece will be any different? Just as weapons require you to get gifts of exploration ONLY OBTAINED THROUGH MAP COMPLETION, the backpiece will also require you to get a component which for now might be only obtainable through fractals. I don’t see you crying about having to do map completion for the gifts of exploration. IMO getting 100% map comp might take a lot longer to do than whatever the fractal component is for the backpiece. I am sure someone has probably commented on your car analogy but just in case they haven’t let me just elaborate on why that is such an incomplete analogy. You said that when you buy a car you can choose to either buy it or make monthly payments. If car = fractal component, buying it = running all levels of fractals in one sitting, making monthly payments = slowly leveling up your fractal rewards level. I hope that doesn’t need any more of an explanation. You are just unwilling to do the work required to obtain the resources to purchase the final product. In terms of your car analogy, you want money to somehow magically appear to buy the car but you don’t want to work to obtain they money you need to buy it.
Third, I doubt you have done enough fractal runs to speak for the majority of the fractals community, so to say the whole basket of apples is soiled after taking a bite out of the rotten one would be an unfair evaluation to the rest of the apples in the basket. I also don’t know what kind of teams you run with, or what kind of necro you play, but after the most recent balance patch, I have been getting more fractal parties on my necro than any other class, some parties even prefer a necro because of the high amount of utility and sustain it provides. I won’t go into the build i use, but dagger/warhorn, axe/focus with well utilities and vampiric aura is doing wonders for me right now. It is also nice that in that same post you showed concern for the people who wvw/pvp but I highly doubt they are going to cry about having to do fractals to get one component from fractals, because they probably understand the process to make a legendary anything requires them to do various things in different aspects of the game.
Fourth, the next post you wrote talks about how it isn’t about the fractals, it is about not having a choice. Hmm yeah I don’t see you being held at gunpoint and being told to craft this backpiece or else you will get shot. You are making the choice to craft the backpiece, so do what is needed to make it. If you want to win the lottery, you have to go out and purchase a lottery ticket, or have someone else purchase one for you. No lottery ticket = No win.
Again, I’m sorry for repeating what someone might have already said.
TL,DR: Stop complaining, and start playing.
What is disappointing is not the damage on rev, its the fact that most of you don’t have the brain to realize that the legends you were able to play as weren’t damage dealing specs. Jalis and ventari were both defensive, and mallyx was the only offensive and even that was centered around condi damage. It is just mind blowing to me that all of you who are whining about rev not doing damage on zerk specs didn’t have the common sense to notice that the legends weren’t centered around doing high damage with zerk gear. Maybe if you guys tried to use the appropriate armor set with their respective roles, you would have noticed how each legend performs at its specific role. Expecting either jalis or ventari to do high or even decent damage on zerk and then comparing it to classes that do high damage on zerk such as thief or warrior is like comparing a plastic butter knife to a real sword.