We really need a decent, measurable, critically important reason to become more powerful.
in Suggestions
Posted by: Zerocyde.9731
in Suggestions
Posted by: Zerocyde.9731
I am bumping this real quick.
in Suggestions
Posted by: Zerocyde.9731
Else you’re just leveling to level so you can level so you can level.
With the down-leveling system in place, what better mmo in existence is there to randomly run into “enemy” players while out questing? The high levels are brought down to your level!
Here’s my idea.
1. Group all the servers into pairs, or just keep the trio system from WvW.
2. Players can transport to the other servers in their pair or trio at will.
3. Put one (at least) capture-able thing in each zone. An outpost or fortress or whatever. The lore doesn’t matter just some “thing” that can be captured in each zone.
4. Make these things MATTER! The players have to SERIOUSLY be disappointed for each of these things their server loses to an enemy server, and seriously excited for each of them their server has captured in enemy servers. (noticeable xp boosts or crafting boosts or whatever, it just has to be more than negligible. By FAR.)
5. Maybe you stay in your server and explore in semi-safety. Maybe you stay in an enemy server and explore in danger! (WHOO HOO!)
6. The higher the level zone the more players want to help out in that zone. Maybe there are better rewards, more things to capture, I’m not sure, but now you have a reason to level and you have fun doing it.
I’d pay you $15 a month to play on a server like that.
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