Showing Posts For Zerrok.6941:

The CoF Buff: My opinions

in Fractals, Dungeons & Raids

Posted by: Zerrok.6941

Zerrok.6941

I have spent about an hour going through this thread and i have to say, ANet dropped the ball on this one.

Ok, Robert, i can see your point, people was doing Magg’s path way to much, i’m also guilty of that but i did it to get the armor, not because i needed it, i could have gone and farmed Orr for crafting materials instead and you or anyone else wouldn’t have raised and eyebrow.

At reason nr 3, i agree, the boss fight was to easy, making the fireballs do more damage is good but maybe you should have made the real boss the ghost and not a stone floating in midair.

On the other 2 points, you dropped it, the magma field was ok before but now that Magg aggro and attack everything in sight, its near impossible to get him over there, we tried with a full group do a bodyguard move but because Magg goes through the magma, we cant fallow and the fact that, even if we clear a path for him, he wont use it. If it was as simple as to kill everything in there i could understand why some of the mobs are stronger then the others but seeing how every enemy respawn after 5 seconds you will have to have god on your side or a pact with the devil to get him across.

We succeed to get him across once but that was because he bugged and jumped to the ore while we where standing there so the best think you can do is ether 1) make it so that the enemies don’t respawn. 2) make it so that Magg don’t attack anything but will still pull aggro.

Now, about that bomb room. What was you thinking?! i hate to be so blunt with it but i can’t come up with a better question. Even before the patch it was to hard, the enemies where to strong and spawned to fast, i’m a warrior with full toughness, got 19k hp and still i have to kite the mobs simply because they do 8k of damage, spawn to fast and are to hard to kill.

Having to run around a round room with 15+ of enemies after you when you are supposed to kill them isn’t a sign of good design, it just means you are doing something wrong. Like many here have already said, why don’t you make feel more like defending rather then forced survival, have a 2-3 enemies spawn and attack Magg and first when they are dead the next group of enemies spawn, not every bloody enemy at the same godkittentime!!!

Its not fun to run around in that room feeling weak as a baby at level 80, at the end of a game you are supposed to feel strong but that room makes you feel weak and you are loosing your will to play the game because of it.

Think i’m wrong? Think that the dungeon is fine as it is? Then prove it.
Upload a video of you and a random group, running through the dungeon WITHOUT any exotic gear, first then will u have my permission to talk back.

And yes, i know some of my grammar is bad, so sue me, i’m dyslectic and english isn’t my native language