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Is Animation cancelling considered a bug/exploit?

in Bugs: Game, Forum, Website

Posted by: Zerve.9075

Zerve.9075

In my opinion the skill needs to be reworked. It’s because cancelling GS1 HAS NO DRAWBACKS that it could be seen as overpowered. As mentioned by others in this thread, cancelling any other spell still enables the full duration of the cool down regardless of how much of the spell was actually used.

Is Animation cancelling considered a bug/exploit?

in Bugs: Game, Forum, Website

Posted by: Zerve.9075

Zerve.9075

The problem with doing that means that the animation wont match up with the damage. I hope this ability or animation gets changed completely for two reasons:

1. Having to using a clunky mechanic like this to get optimal DPS is difficult and un-intuitive to players.

2. Having an awfully long animation where the player sits there idly while an enemy beats on them because they are “recovering” from their attack is anti-fun.

Is Animation cancelling considered a bug/exploit?

in Bugs: Game, Forum, Website

Posted by: Zerve.9075

Zerve.9075

Greetings,

I’ve been experimenting with the mechanics of combat and a few abilities. A few abilities stood out, which could have their animations cancelled to allow players to perform more actions in a shorter period of time.

I’ve made a post on Reddit discussing and explaining the technique, and am curious if doing something like this is an intended feature or Guild Wars 2, or should be considered an exploitable bug and therefore should be removed.

The link is here: http://www.reddit.com/r/Guildwars2/comments/zfmxw/greatsword_mesmers_cancel_your_1_ability_for_more/

The videos are:
http://www.twitch.tv/therealzerve/b/331198903
and
http://www.twitch.tv/therealzerve/b/331222273

Hope to hear from one of the higher ups as to if using this technique is okay, or if I should get banned for advertising an exploit :[.

Thanks,
Zerve