Showing Posts For Zeus.9840:

Petless Ranger Please. Yes, this again.

in Ranger

Posted by: Zeus.9840

Zeus.9840

Forgive me if I’m wrong, but I always thought Dragon Hunter was the solution to petless ranger, since we got traps and longbow.

My gratitude and apology.

in Guild Wars 2 Discussion

Posted by: Zeus.9840

Zeus.9840

I don’t like that you’re apologizing AFTER getting what you want outta ANet, but I think even ANet realize that they marketed their product really poorly last week, and it’s not just you who reacted this way. As a matter of fact, I think it’s cool that you’re at least making this thread. Anyways, hope this game continues to do well!

HoT Price Feedback + Base game included [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Zeus.9840

Zeus.9840

I was pretty offended by this whole issue at first but the more I think about it, the more I am able to accept this. This is not to say that what ANet is doing here isn’t a slap across GW2 veteran’s faces, but most veterans prolly got access to a lot of living world stuff that newer players have to pay to gain access to. An argument to this point would be that some players might have missed out on some of the living world chapters and will never have access to it/have to pay for those chapters, but I think for most veterans it is a compromise. Another compromise (I’m surviving on these atm) is that I wouldn’t want people to miss out on an awesome offer just because I feel like I’ve been cheated (which I don’t anymore). If a friend who recently decided to buy GW2 got the core game for free, I’d be happy for him. One final optimistic thought I have is that the core game has been on sale many times already. When those popped up, I never felt bitter towards ANet for selling the game at a price lower than what I had purchased myself. In fact, I was happy ANet did this since it’ll bring in new players and keep the game going. To me, this offer isn’t that much different, at least conceptually. I felt offended at first, but in retrospect it was because of the way they marketed the product. Essentially, it feels like ANet is punishing veterans for supporting the game before the expansion, but I highly doubt ANet is purposely punishing vets. Instead it is just an oversight in their attempt to welcome new players; they forgot to account for how vets would feel by this offer.

Anyways, these are just my thoughts on the matter and I hope it will help some of the current playerbase relax and forgive ANet for this misstep. This is still by far the best MMO I’ve ever played and I don’t wanna see it fail, so if we can, I’d like to forgive ANet and hope they learn from this incident so that they don’t repeat the same mistake again.

HoT Price Feedback + Base game included [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Zeus.9840

Zeus.9840

Want some clarification on this, but I’m assuming that adding the core game for free to the expansion is something ANet is doing for the pre-orders only, and will be removed once HoT is released.

If there aren’t any specifics regarding this, then perhaps some thoughts on this idea?

Revitalizing Maps. Zaishen Quests?

in Suggestions

Posted by: Zeus.9840

Zeus.9840

Just saw the 2013 preview video thingy and Colin mentioned that one of the things they wanted to do for this game is to get players to revisit areas of the map or something like that. At that moment, I was thinking of the Zaishen Quests from the original Gw. Would implementing something similar to this revitalize parts of the map that players don’t visit anymore? Thoughts?

Here are some of the questions I would have:
-Is it too early in the game to implement something like this?
-Is this a poor incentive for players to revisit maps?
-Will players feel “forced” to complete these Quests?

For those who don’t know what Zaishen Quests are, it is a collection of quest that change everyday, and they have different tasks that, in the original Gw, brought you back to maps people rarely visited.

Why even have armor types?

in Guild Wars 2 Discussion

Posted by: Zeus.9840

Zeus.9840

Imo, the solution is not for all classes to be able to wear all armour types – that’s not fun, it’s just dumb. I’m 100% with the “[profession] identity” reason above. However, I have been dissatisfied with the bulkiness of heavy armours and wished I could wear slimmer stuff myself. My proposed solution is simply giving us a better variety within the armour types, such as: heavy armours that look more like medium armour, or medium armours that aren’t trench-coats. That way, you can still have better customization, but will maintain the “[profession] identity”.

Option to Preview Armors Outside Our Profession

in Guild Wars 2 Discussion

Posted by: Zeus.9840

Zeus.9840

I find this funny since you can still purchase armour you can’t equip :P Totally agree though. This makes no sense. Revert it! >:(

Bag of Wondrous Goods?

in Fractals, Dungeons & Raids

Posted by: Zeus.9840

Zeus.9840

Ah! I see. Thanks for clearing that up Was pretty irritated when I got nothing so it’s good to know why, especially since I’ve always had them drop from bosses up to now.

Bag of Wondrous Goods?

in Fractals, Dungeons & Raids

Posted by: Zeus.9840

Zeus.9840

Just completed HotW P1 and I didn’t pick up a single bag. From what I remember, it was something of a guaranteed drop whenever you take down a boss or sub-boss, but I didn’t get any during this run. What happened?

Operation: Union - Bringing Players Together

in Players Helping Players

Posted by: Zeus.9840

Zeus.9840

Ah! What a warm welcome! This is awesome, thanks guys! I just logged in to complete my daily and I noticed the invite. I’m going to set it aside for now since I’m quite busy with school stuff atm and I rather accept the invitation on a day where I’ll be on for more than a half hour. I look forward to chatting with you guys more!

Operation: Union - Bringing Players Together

in Players Helping Players

Posted by: Zeus.9840

Zeus.9840

Name: Zeus
Main Character: Ceus
Current Server: Isle of Janthir
Interested Activities: I love playing every aspect of the game but I’m usually quite hesitant about doing dungeons as I like to take things easy and it’s hard to find a group of people who are really chill unless they’re your friends.
Active: I’m on everyday for about 6 hrs, but I’ll be on a bit less for the next few weeks as my finals exams are approaching.
Additional Comments: As I said earlier, I like to take things easy. I consider myself a
semi-hardcore player, but I’m a really chill guy. To list out my play style:

-I don’t mind doing dungeons with lower level people.
-I don’t mind (and as a matter of fact, I prefer) playing with people who like to take things easy and don’t feel the need to rush any content/dungeon.
-I play the game for FUN! If we’re doing an event or running a dungeon, I really don’t mind if you do something to cause the party to wipe and I really don’t mind losing.
-I’m generally very flexible with group activities. As I said, I’m a semi-hardcore player, so I’m cool with farming (for hours), running dungeons multiple times, WvW…etc.

All-in-all, I’m a really chill guy who is looking for really chill people to play the game with. I have actually met someone in-game who is really chill and we chat and play together everyday. He doesn’t mind doing WvW, running dungeons (we attempted to 2-man AC and it was a ton of fun) and just standing in one spot talking about stuff for an hour. There’s just the two of us right now but it would be really cool to play with a couple more people! Shoot me a pigeon mail anytime if you wanna join me and my buddy !

Operation Union…am I up for it? O.o Did you really just ask me that? OF COURSE I AM! This is a totally awesome thing you’ve started Glitch!

(edited by Zeus.9840)

I feel that Guild Wars 2 has some fundamental flaws

in Guild Wars 2 Discussion

Posted by: Zeus.9840

Zeus.9840

if u dont like a game go play somthing else! i am tired of these complaints
i personally love GW2 and thats it

If you don’t like the complaints, go somewhere else; it’s gonna be like this on the forums for a while. It’s not easy abandoning things though, is it?

I feel that Guild Wars 2 has some fundamental flaws

in Guild Wars 2 Discussion

Posted by: Zeus.9840

Zeus.9840

First of all, this was an amazing post OP. I agree with everything you have said, and I think that the way you compared Gw2 with Gw1 was extremely effective in carrying your argument.

At this point, it’s very hard to believe they can change anything about the game without upsetting a large portion of the playerbase.

If ANet is going to fix these issues you have addressed (which I totally agree with) then it’s something that they will have to do. This being said, they will need full cooperation from the playerbase (i.e. they’re going to have to ask us to trust them one more time). Players will lose a lot of hours of progress but it will all be for the greater good of this game. Why should we give them a chance at all? Because if you’re on these forums reading these threads or posting your concerns, you most likely care about where this game is going.

I have played Gw1 since Factions launched and it was great. I stopped playing for a few years and came back in 2010 and I didn’t feel like I fell behind at all. This is the feeling we all anticipated from this game, but it fell short for many of us. I’m sure it is still something we are craving and trying to squeeze out of Gw2, so something I want to say to ANet: I have been supporting everything you have done for the past 3 months (even the ascended gear, which I still feel iffy about) but I have now been exhausted through battling criticism with loyalty. If you have any plans of addressing the issues that the OP have pointed out, you have my full support. I am personally willing to lose some progress in the game if it means that I will be able to play for much longer in the coming years. You guys are a great bunch of people, and I want to see you and your game succeed. You have a goldmine of great ideas from Gw1, use it! I BELIEVE in you guys!

Now for the first time since launch, I’m going to go study for exams. I look forward to coming back to a game where I get stuck into overflow servers on every map 24/7!

My routine& problem w GW2 nowadays

in Guild Wars 2 Discussion

Posted by: Zeus.9840

Zeus.9840

There’s also the question of how the TP would (negatively) affect the system I want implemented. Back in Gw1, we didn’t have TP and people only traded with others on their own server. Demand for goods tended to be higher than supply in that environment, and these included these special items I keep talking about. So yeah, I’m skeptical about whether or not Gw2 can have this system and live up to Gw1. I still think It’d cool if we could have a specific goal when farming though, instead of doing a whole bunch of different events for generally the same items everywhere.

My routine& problem w GW2 nowadays

in Guild Wars 2 Discussion

Posted by: Zeus.9840

Zeus.9840

Alright. Seems like we’re finally coming to an understanding here. First off, I never asked for “new ways to farm”. I don’t believe that is anywhere is my essay reply (though I might have given you that impression when I talked about using certain builds in certain farms, and I apologize for that confusion). I’m asking for a more specific goal or process when farming. Have certain drops that players want and can be farmed and traded. For example, lets say there’s a really special weapon from a dungeon vendor that cost 2000 tokens, and this weapon (or perhaps even the tokens) can be traded. Not all players will farm for that 2000 tokens; some will just buy it. It’s all going back to the Oppressors weapons example. You complete tasks and accumulate Medals of Honor. You can then exchange the Medals of Honor for a very special weapon and sell it. In this example, the farming process could be the same or it could be a little different. And then you have the goal of obtaining the Oppressors Weapon through the process of farming the Medals of Honor.

Now before anyone says anything, I will say this again: I am not blaming ANet for anything. I am just hoping that this farming system that made Gw1 farming fun, is somewhere on their agenda for implementation into Gw2.

(edited by Zeus.9840)

My routine& problem w GW2 nowadays

in Guild Wars 2 Discussion

Posted by: Zeus.9840

Zeus.9840

Well..if you want to save for a mansion and you make minimum wage..its going to take a while.

Once again, I don’t mind making less money. It was never part of my own argument.

My routine& problem w GW2 nowadays

in Guild Wars 2 Discussion

Posted by: Zeus.9840

Zeus.9840

@Ditton “Now I am aware that the game has only been out for two months, and I never said that Gw2 failed hard because it lacks the system that gave its predecessor such a fun and interesting farming experience. All I’m saying is that I hope ANet remembers how great these unique farms were in Gw1, and that implementing this system is somewhere on their agenda.”

And from the TL;DR “ANet already have a pool of these ideas to pull from: the original Guild Wars”

My routine& problem w GW2 nowadays

in Guild Wars 2 Discussion

Posted by: Zeus.9840

Zeus.9840

Where I disagree with you is that in Gw2, there isn’t a lot of interesting ways to earn money, and this is what (I believe) the OP is trying to argue. Yeah, I can run dungeons and earn some money there – it won’t produce the same results as messing with the TP or farming in Orr (at least I don’t think it does. I have personally made more money in an hour farming in Orr, than running a dungeon). Or I can go do a whole bunch of DE and make a bit of money there. And it is true that I can choose one of many different dungeons or maps to farm in, but the process is all the same: complete this task and you will be rewarded with some money, and some drops that you can vendor for some more money. If you’re lucky, you will get a couple rares that you can then choose to sell on TP or salvage for ectos. What we want to get at here is that there should be different types of farms. My Signet of Spirit build only worked in certain areas and I would farm those areas using only that build. If I wanted to farm somewhere else, I would need another build or even the help of some other players to accomplish. Different farms required different builds and ways of playing to accomplish. Some of the higher-end methods required not only certain builds, but a certain amount of dexterity to hit the right skills at the right time while being fast enough. They also dropped special items; items that you did not just vendor away. You got gemstones, Z-Keys, Medals of Honor, Z-Coins (from the Zaishen Quests) and people collected these and sold the in bulk, or bartered them away for other goods. Receiving these special items made farming unique and fun. I am personally aware that not all methods are going to produce the same results, and I don’t mind at all – I never cared that I was only making 10k an hour farming skales and mergoyles, because it was fun using the build. That however is not the argument. The argument is that the there should be various unique methods available to players. One example I suggested in my first post on this thread is implementing certain items from the dungeon vendors that many players would want, and can be traded. We just need something to spice things up, whether it is making certain farms require certain tasks to be accomplished, or just rewarding players trophies/tokens that can be traded.

Now I am aware that the game has only been out for two months, and I never said that Gw2 failed hard because it lacks the system that gave its predecessor such a fun and interesting farming experience. All I’m saying is that I hope ANet remembers how great these unique farms were in Gw1, and that implementing this system is somewhere on their agenda.

TL;DR There’s no problem with how much money each farm produces. It just needs to be a little bit more interesting. ANet already have a pool of these ideas to pull from: the original Guild Wars. I am not saying they failed on this aspect of the game. I simply hope that they take a look at what made Gw1 farms so fun, and implement it into Gw2.

My routine& problem w GW2 nowadays

in Guild Wars 2 Discussion

Posted by: Zeus.9840

Zeus.9840

….No, you can not make ludicrous amounts of gold doing other things. An Engineer doesnt make the money a Doctor does either….there are plenty of other ways to make money..they just dont make as much. That isnt the game’s design, its not designed to be an economic simulator in the first place. You can still make 10g doing all kinds of different things..jumping puzzles, dungeon runs, hitting up DE’s all over the world, hunting for lodestones etc..its just not as much as the TP.

I see what you’re saying and agree with you to a certain point. Certainly not every method produces the same amount of profit, and the amount earned can vary widely. The problem is that the methods are limited, and what we are limited to lacks purpose. What I mean by this is exactly what the OP is talking about. In the original Guild Wars, You could go to the underworld and farm ectos, which sold for about 7-8k each (around the time when Gw2 betas came out). Or you could go farm gemstones and exchange them for armbraces and sell them for 23 ectos. You could also collect Balthazar Faction (via PvP and Zaishen Quests) and exchange those for Zaishen Keys which sold for about 5-6k. You could farm dungeons for rare weapons. The Froggy Scepter (or as we know it in Gw2: Anura) sold for over 100 ectos. You could also farm Medals of Honor and trade them for Oppressor weapons which sold for 50k-80k. If you were a more casual farmer, you could farm Vaettirs with your Dervish, or use the Signet of Spirit build and farm various other areas solo. I never did the Vaettir farm, but I farmed skales and mergoyles on some map using the Signet of Spirits build and made 10k an hour from it – it wasn’t gonna make me beyond rich, but I enjoyed it. So yeah, this is an example of what (I assume) you’re saying: different methods of making money, but they don’t all produce the same results.

My routine& problem w GW2 nowadays

in Guild Wars 2 Discussion

Posted by: Zeus.9840

Zeus.9840

I agree with the OP completely. I’d assume more players feel the same way. There is a serious lack of longterm depth, purpose, or entertainment to this game once 80 is hit (IMHO).

Some players may enjoy the lemming zerg packs in WvW or PvE and for these players I say “great, have fun”. I require more depth than that to jiggle my “fun meter”.

Wow, look at you Mr. Fancy. It’s clear to me that you’re far too sophisticated and superior to play this game, I wish I could be just like you!

But seriously, get off your high Horse.

Relax. Many of us love this game but we don’t have to defend it through mockery and hostility.

did anyone else notice that rare drops decreased?

in Guild Wars 2 Discussion

Posted by: Zeus.9840

Zeus.9840

I wear 146% magicfind and I used to get 10-13 rares in an hour farming in CS. I barely get 2 these days in the same amount of time.

My routine& problem w GW2 nowadays

in Guild Wars 2 Discussion

Posted by: Zeus.9840

Zeus.9840

That’s like saying the quickest and easiest way of making money is selling drugs, so you’re not going to get an honest job because it will take too long to be able to afford your own mansion.

No, actually. That’s not what the OP is saying. He’s not saying that we need to have a job that produces more income than our current one. He’s saying that we need a greater variety of jobs. Notice that the OP never said he had trouble making money. He only says that there are very limited ways of making it.

My routine& problem w GW2 nowadays

in Guild Wars 2 Discussion

Posted by: Zeus.9840

Zeus.9840

So, lets say i give you 500g today .. your gonna make your legendary and what ? run around showing it off for a few hours and log out and put the game on self till expansion or events ?

I think that the main point the OP is trying to get at is that there is a lack of interesting ways of making money in this game. The ‘obtaining a legendary’ part of the post was just there as something to discuss around; like the difference between a thesis statement and a single body paragraph which helps support your point.

My routine& problem w GW2 nowadays

in Guild Wars 2 Discussion

Posted by: Zeus.9840

Zeus.9840

you’ve gotten 800 hours out of a 60 dollar game that has no other required fees and you are complaining? No game goes on forever, dude. There’s nothing wrong with playing something else, and coming back when they release new content.

I usually agree with this argument when players ‘complain’ but I believe the issue here is that Gw2 seems to have fallen short from its predecessor in this certain aspect of the game.

He’s comparing Vanilla GW2 to a GW1 years after release so its a worthless point.

Yeah, I actually just thought of that after my post, but you would think that since ANet already had those ideas before, they would have thought of putting them in this game. I certainly hope its somewhere on their agenda.

My routine& problem w GW2 nowadays

in Guild Wars 2 Discussion

Posted by: Zeus.9840

Zeus.9840

you’ve gotten 800 hours out of a 60 dollar game that has no other required fees and you are complaining? No game goes on forever, dude. There’s nothing wrong with playing something else, and coming back when they release new content.

I usually agree with this argument when players ‘complain’ but I believe the issue here is that Gw2 seems to have fallen short from its predecessor in this certain aspect of the game.

My routine& problem w GW2 nowadays

in Guild Wars 2 Discussion

Posted by: Zeus.9840

Zeus.9840

Omg, I was thinking the exact same thing last night. I too, have been a long time Gw1 player and have enjoyed it a lot! I completely agree with how there were so many different ways of making money that felt rewarding. In Gw2 however, everything seems a bit shallow. It goes like ’I’m going to farm in Orr and make some money. If I get a rare I’ll sell it on TP or salvage it’, whereas in Gw1 I would be like ‘I need to go and farm all these gemstones, exchange them for an armbrace, and sell them for 23 ectos’. There was a unique process to farming in Gw1, and it felt rewarding accomplishing such tasks. It was a grind, but the process of going from objective 1 to 2, and ending on 3 made it fun. This is a little reminiscent of the dungeons in Gw2 where you farm some tokens and got something nice out of it. The difference is that most/all items are account bound. Players end up doing the dungeon as many times as they need until they finish getting the stuff for their character. I think there should be something of value from the dungeon vendors that lots of players want and will be attracted to, and is also something that can be traded. That way, people can think to themselves, “I need to farm 300 tokens to get this awesome item that I can sell for 10 silver.” That is just an example but my point is that ANet should think about what made farming in Gw1 so fun, and try to implement them into Gw2.

(edited by Zeus.9840)

Armors that aren't currently available in PvE

in Guild Wars 2 Discussion

Posted by: Zeus.9840

Zeus.9840

I would really like countess anise’s armor :/

I would really like if they didn’t add Anises armor, and if they stop putting in blatant copies of NPC armor period. I hate, absolutely HATE that the T3 light cultural Asura armor just makes you look like a pixel for pixel copy of Zojja. Blatant laziness on part of the designers.

It would be laziness if those cultural sets were the only ones in the game. However, the cultural sets are only a small portion of a much larger variation of unique armour sets. You may not be satisfied with the T3 making you look like Destiny’s Edge characters but other players may not share your thoughts on it. As a matter of fact, I can imagine people complaining about not having the current T3 designs if they were never implemented.

Don’t want to make it seem like I’m being hostile, but I find it unfair that you should accuse the designers for being lazy just because they decided to add 5 sets of armour into the game that lets those who want to look like Zojja, look like Zojja.

World First Legendary Eternity Updated with recipe and video

in Crafting

Posted by: Zeus.9840

Zeus.9840

I’m not even sure what to think of this. On one hand, I’m impressed by how you attained Eternity in the time that you had. On the other hand, I’m thinking that you need a life – though I’m willing to attribute this thought partially to jealousy. Either way, congrats! I’ll be looking forward to my first legendary a year from now

Few issues

in Guild Wars 2 Discussion

Posted by: Zeus.9840

Zeus.9840

1) The next time you authenticate your IP address, select the "remember this address’ box right underneath the confirmation button.
2)Not sure about this.
3)With so many players farming in Orr, a lot of the lower level areas are rather empty nowadays. I am, however, somewhat surprised to hear that you didn’t see a single person out there.
4) Gw2guilds.org has a huge list of guilds looking for all sorts of players. You can look there and apply. Otherwise, just makes some friends in the game and join their guild. Best guild to join is one where you have people to play with

Glad you’re enjoying the game!

(edited by Zeus.9840)

Can I recover my Bio item?

in Guild Wars 2 Discussion

Posted by: Zeus.9840

Zeus.9840

Not sure if it works if you get it from a friend, but I’m leaning towards saying no.
You should probably just forget about the helm though, you will find plenty of awesome helms in the game

Can I recover my Bio item?

in Guild Wars 2 Discussion

Posted by: Zeus.9840

Zeus.9840

You can go to any merchant and look at the tabs on the left hand side and there’s a ‘buy-back’ option (or something like that). You can buy back items that you sold from that tab if ur quick enough.

(edited by Zeus.9840)

Network Lag [Merged]

in Account & Technical Support

Posted by: Zeus.9840

Zeus.9840

Major lag – even when I’m not in an event – that is usually followed by disconnects. The disconnects are pretty frequent too. Please fix this ASAP. There’s only so many things in my house that I can break from raging at this networking issue. It is especially irritating when I log back on to find my character dead.

Edit: I’m on Gate of Madness and this lagging issue started at the beginning of October.

(edited by Zeus.9840)

Kessex Hills - missing vista

in Players Helping Players

Posted by: Zeus.9840

Zeus.9840

Check the map again. If you can’t find it, check again. I’ve cleared that map on two of my characters so I don’t think it’s a problem with the game. Sometimes the icons are just hard to find. Look for areas of the map that you perhaps haven’t been to yet. No such place? Just keep in mind that the maps are usually square/rectangular so if you see some mountains at the corner of the map you haven’t visited because you don’t think you can get to it, check again. It’s there – trust me.