Showing Posts For ZiilcoM.7643:
Hello guys, i’ve been testing my new build for a while and wanted to share it.
I use P/D plus D/D for a very high condition damage, high mobility and decent melee damage and support, while keeping a very good defense throught evades, stealth and condition removals:
I’ve also tested it with the new Mercenary’s Amulet (1050 Power, 1050 Condition, 560 Toughness, 560 Vitality) for a more defensive version.
Soon i also want to try some itarations on the Runes and sigils.
Hope you like it, and all constructive opinions are welcome.
d/d condi its actually pretty fun. If you want, try using d/d+ d/d instead of SB, and using sigil of energy in both sets. before the patch, Sigil of energy gave 50% endurance (now it gives vigor so i dont know if its still viable) and with that you can stay a whole fight evading
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Also, IMO, sigils of torment are not helping you really much since it only gives you 50% chance on critical, and if you barely have 12% critical chance, the chance of applying torment is very low. You can try sigil of bursting or agony