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Thief cool downs

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Posted by: ZiilcoM.7643

ZiilcoM.7643

I always thought venoms where useless so i never tried them… until i did, and now, i cannot leave my venomshare build in pvp. If you know how to use them they are more than viable. And no, venoms don’t need cooldown reduction, their damage would be absurd

My VenomShare sPvP Build (P/D)

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Posted by: ZiilcoM.7643

ZiilcoM.7643

Hello guys, i’ve been testing my new build for a while and wanted to share it.
I use P/D plus D/D for a very high condition damage, high mobility and decent melee damage and support, while keeping a very good defense throught evades, stealth and condition removals:

http://gw2skills.net/editor/?vZAQRAqY4Yn8lCFNhNNBemC8PhFYCbOEWCbhaJgAQBgrHEE+BA-TZRAABZ8AAi+kAAwRAon9HIrMAA

I’ve also tested it with the new Mercenary’s Amulet (1050 Power, 1050 Condition, 560 Toughness, 560 Vitality) for a more defensive version.

Soon i also want to try some itarations on the Runes and sigils.

Hope you like it, and all constructive opinions are welcome.

D/D Acro Condi...actually good!

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Posted by: ZiilcoM.7643

ZiilcoM.7643

d/d condi its actually pretty fun. If you want, try using d/d+ d/d instead of SB, and using sigil of energy in both sets. before the patch, Sigil of energy gave 50% endurance (now it gives vigor so i dont know if its still viable) and with that you can stay a whole fight evading.
Also, IMO, sigils of torment are not helping you really much since it only gives you 50% chance on critical, and if you barely have 12% critical chance, the chance of applying torment is very low. You can try sigil of bursting or agony