Official response on the Lag issues please?
in Account & Technical Support
Posted by: Zimbriski.7458
in Account & Technical Support
Posted by: Zimbriski.7458
The craziest thing about the lag is that it hijacks my entire computer. I can set a ping graph to google.com and never spike above 150ms. As soon as I turn on GW2 and log onto a character, my pings to google start timing out with the lag spikes.
Only application having this issue, and it seems to be client-side.
I don’t want to call the fact that damage persists through stealth a broken mechanic, but the fact that a caster turns to face you as they channel certainly seems to break the benefits of stealth. It’s one thing for arcane magics to continually torment me, whether or not I try to hide. It’s another for an old geezer to get an auto-follow when I am no longer visible. I guess it really hinges on their ability to locate you. Damage is fair, pointing at me is not.
I have to agree that the current mechanics are ‘broken’, but that doesn’t necessarily mean they aren’t working as intended. It’s a hard problem to address as a dev, because what you should be asking yourself is… “What is this mob ‘thinking’ when this thief vanishes, and how would that cause the mob to respond?”
Realistically, a mob’s ‘hang out and fight’ or ‘run the flake away’ response should depend on the temper of the mob (tiger vs. gazelle) and how much health it has left. Of course it’s going to try to run away if it’s nearly dead and the thing that’s killing it just disappeared. However, if I was a bad-asp ogre and some piddly little thing that looked like Stewie off Family Guy just hit me twice and disappeared, I’d probably look around for it.
As for the workarounds and whether they’re ‘valid’ solutions or whether you should or shouldn’t have to use them to kill certain mobs, please consider: If you were spec’d to deal amazing damage to melee mobs, but had next to no recourse against ranged mobs, would you be saying that ranged mobs should be taken out of the game? Of course not. The fact is, there will always be mobs that you aren’t designed to be best against and that will require you to use some less than ideal tactics to defeat them. That’s just the nature of a well-designed game.
In summary, while the reactions of mobs to stealth may not be perfectly designed, that’s not enough evidence to say that the mechanic is ‘broken’. And, as this mechanic doesn’t prevent you from accomplishing tasks or progressing in the game (even if it does make it a little more difficult), I think the workarounds are a good enough answer for now. Certainly, voice your concerns, because there really might be a problem that the devs need to address, but there’s no need to get angry.
Just wanted to confirm this as an excellent suggestion… doubt it will take, as OP is 2 months ago and this simple change still hasn’t been implemented, but it would be nice. All that, I suppose, is to say, BUMP!
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