Showing Posts For Zind.3659:
This is definitely an improvement, but it still doesn’t really seem like a solution. It’s made it so that I have enough of my elite spec to play with, but I still need to unlock so much of it that all the expansion content is more irritating than fun, because everything that isn’t a hero point just feels like a waste of time.
Elite Specializations & Hero Point Feedback [Merged]
in Guild Wars 2: Heart of Thorns
Posted by: Zind.3659
I hope the change also includes a major reduction in the ‘buy-in’ cost of the first talent. I’ve put like 120 points in and I feel like that should have the spec nearly halfway finished at a 250 total cost (frankly I still wish it would be no more expensive than any other spec). I feel like I could handle playing a half-full spec, but right now 120 points doesn’t even feel like it makes scrapper worth trying, which has led to me basically not playing at all.
IMO, the ideal set-up would’ve been to level-gate it at 60-80 (which I think is actually in place?) and then have short or mid-length class questline that goes through some of the lore surrounding the new “elite” specs, at which point they’re no more difficult to unlock than any other spec.
As-is, every choice I have to play the game leads to boredom.
Elite Specializations & Hero Point Feedback [Merged]
in Guild Wars 2: Heart of Thorns
Posted by: Zind.3659
Welp. After about 5 hours of playing I think it’s entirely possible that I’ll have uninstalled the game before ever unlocking my elite spec. I want to like this game so much, and I tend to have some fun when I play with my guild, but since I had to switch back to grenade spec because my gimpy unfinished elite spec wasn’t good enough to actually contribute to claiming our guild hall, I just have 0 interest in logging back in to go try and find more hero points.
Maybe I’ve just outgrown MMOs, but I am sick of games that are designed to make me do a bunch of boring stuff before I can have fun. (I already have to do a bunch of boring stuff before I can have fun, and that’s called my job.)
I bought the expansion because it sounded like it was going to make Engineer fresh and fun to play, and add in a whole new area in which to figure it out. Then, I fire it up, and find out that I can’t play my fresh new main until I’ve already finished the whole new area. Not only does that mean that combat will be boring all through the whole area, but the experience will be marred because I will be moving through the area with the motive of unlocking the thing I want to do, rather than a desire to follow the story or explore the map.
All in all it’s just a major disappointment. I preordered against my better judgement due to hype from guild members, and I’m now wishing I hadn’t. Had I known I would have to grind for the elite spec, I probably wouldn’t have bought in until that got changed.
Elite Specializations & Hero Point Feedback [Merged]
in Guild Wars 2: Heart of Thorns
Posted by: Zind.3659
+1 for the “elite spec is ridiculously expensive” perspective here.
Despite myself I actually managed to get a little excited, thinking that the expansion would breathe some life into the game for me. Instead, I almost immediately lost my will to play again when I found out that I couldn’t actually access the thing I was so excited about. Kind of wanted to try Revenant too, but the thought of leveling another character in addition to having to grind crap for my main’s elite spec is frankly dreadful (since I didn’t have the forethought to log in every day for a few months for tomes).
They should take inspiration from the EVE Online fleet interface, or the WoW raid interface circa WotLK.
When a commander enters WvW, I think all guild members (with the right rank ‘permission’?) who are in or subsequently enter WvW should be automatically added to the squad/platoon/whatever. Of course, kicking and inviting should still be allowed. That one overgroup should be subdivided into smaller groups (preferably with an assigned leader to each). That way, the commander can see all relevant info and actually command effectively.
Needing to ask that the commander be able to see the location of every member of the squad is just silly.