Showing Posts For Zinnny.3192:
3. Give siege weight…yes like DAoC. There is no reason that one person should be able to carry and deploy that much siege. Maybe add a trait line with up to 5 pts available, that can increase how much total siege you can carry. And yes, I am one of those people running around with like 10-50 of each item in my bag. In doing so, also give us a place in our storage vault to store our extra blueprints, since we won’t be running around with all of it. This makes choice of siege and placement that much more important.
You are carrying a BLUEPRINT (a kitten piece of paper), not a whole siege weapon… Otherwise you wouldn’t need supplies to build it… Only time.
*Can carry more siege —> could be that you are able to carry your normal 10 siege, but then have the option to carry 5-10 more as a “object” meaning you would lose your weapon skills. If you drop the siege it is gone (or alternatively it is neutral siege and the enemy can pick it up). This would add the ability for supply runs, but those players would need some sort of protection.
That would make caravans useless…
Not necessarily this would only be really useful for attacking a keep. As far as I know you are not able to drop siege off at a castle (to be used for upgrades) so it would not help with keep upgrades. Rather it would allow attackers to set up their attack siege faster but at the price of increased vulnerability for those carrying the supply (they wouldn’t be able to use their weapon skills), so if they run into the enemy without people guarding them, then they will only have the option to run away or drop the supply and fight.
Hey this is a great thread, I have seen a lot of really good constructive ideas that could be used to help make WvW better. Some of my favorites are:
*Engineers can fix siege —> It is a good idea and really fits with the class, while making them have more contribution to this part of the game.
*Can carry more siege —> could be that you are able to carry your normal 10 siege, but then have the option to carry 5-10 more as a “object” meaning you would lose your weapon skills. If you drop the siege it is gone (or alternatively it is neutral siege and the enemy can pick it up). This would add the ability for supply runs, but those players would need some sort of protection.
1) Make a promotion/relegation system for servers. Each week the 1st place server would move up and the 3rd place server would move down.
2) Implement some sort of ranking system into WvW (similar to sPvP). Have something like 10 levels of “Enlisted” rank, which would not have any limit to the number of people with that rank. Then add 5 or so levels of “Officer” rank with a cap to how many players can hold this (recalculated each week). The Officer rank would reward hardcore players. It would be fun to know what rank enemies you’re fighting against (i.e. oh —-- its the enemy general, run!).
Then make the commander symbol available to the top 5 (with a special gold symbol for the “general” always displayed when they’re on) players currently on the map (will say “you are eligible for commander status, would you like to activate it”). If someone of a higher rank comes in, it will take it away from the lowest rank.
If they did this they would have to also allow guild commander symbols bought with influence that can only be seen by members of the guild (shown in a different color).
3) Not sure how I feel about this idea, but it might be interesting…Allow the ability to mark artillery strikes (ie red dot on mini map for particular siege weaponry to attack). Maybe can only be done by commander (or he can give player “scout” status).
I would really like to hear some feedback on my ideas, particularly #2, have been thinking about that one for a while.