Showing Posts For Zivilyn Bane.6520:
I don’t know. I’m glad they’re trying to fix things, but I’m a bit sad that it removes some active gameplay from turrets.
Eg. You can no longer deploy healing turret and blast another field without overcharging it. That was a very very important use of the turret and now you can’t cast it without ruining someone else’s fire field.
Actually, if you mash the skill (or are quick enough) you can just detonate the turret and it won’t have time to overcharge, thus no water field. Contrary to popular belief it does not instantly overcharge when you drop it, it just attempts to do it automatically and has a short cast time.