Showing Posts For Zodiac.7413:
Read what gvauhn just wrote;) No tons of conditions from a mesmer;)
As for the engineer, I already said what’s wrong with them.
Jup! It’s as I mentioned in the first post. In sPvP confusion does 20% less damage than other types of damage (both direct and indirect) which makes it hard to play a good confusion build but at least it’s feasible.
Now in WvW confusion does 50% less damage than all other types, so even the guards don’t worry about 10 stacks anymore and it takes me 2 minutes to take one down… Not mentioning running away from a ranger that only used his auto attack cause 8 stacks of confusion didn’t hurt him at all.
There’s nothing worse than using 3 abilities to get rid of 7+ stacks of confusion and taking 6k+ damage.
I think you haven’t quite understood how this dissipation works. Firstly, about confusion being removed last, I don’t think it’s true, I’m actually quite sure it’s not true.
Secondly. If you have 10 stacks of confusion, 1 dissipation removes ALL stacks. It’s 1 condition that’s removed, not 1 stack.
We can go to sPVP right now, guest to jade quarry, I’ll use save yourselves, you convert all my boons (which is all of them) to conditions, and I’ll remove them, and you watch when confusion gets removed. The only things that seem to be after confusion are cripple and chill honestly. But if you google it Im sure you can find an exact list of which conditions get removed in what order.
Well as I mentioned, there is maximum (very rarely even) 1 other condition than confusion on you so it won’t be a problem when you fight a mesmer or you just have to time your dissipation too. Anyway, there’s always people that agree with a change and since I killed about 2300 guys in WvW ANet probably got 2300 complaints about overpowered confusion damage and these players will all be happy. But in my opinion this nerf destroys any freedom we have to play with different builds, so I just wanted to let ANet know to reconsider this change.
I also play a Necro, and I enjoy fighting confusion classes with him because I either put those stacks right back on them, or I eat them for a huge heal. And that’s using 3 abilities. I don’t have a guardian and know next to nothing about them, but I was always under the impression they were masterful condition cleansers when built for it.[/quote]
Jup, I got killed quite some times like that:d
That’s the worst, I was strong, yes, but that’s because of playing 8 months with 1 build, but still it was not abused and as you said my build was easily countered by just some strategical play. It’s only the players who don’t like to think and just spam skills to do as much as damage as possible in as less time as possible that complained about confusion. Sadly enough those players are numerous and ANet wants to make the game more “accessible” by listening to their complaints.
I have 1 character, been playing mesmer since day 1. And except for the chaos storm the only significant condition a mesmer can apply is confusion.
Believe me, in 2 weeks there will be 0 mesmers in the game who actually buff condition damage on armor and jewels or in trait lines.
A mesmer can only apply 1 condition which is confusion and very rarely there’s extra bleed or something else according to the trait lines, so easy to get rid of it. Also if I want to continue to apply confusion that means I use scepter which does 0 damage with the auto-attack. So a few stacks of confusion is ignorable, it’s just the way we deal damage. For 10 stacks: yes, wait for just a few second till most stacks are gone and launch your attack then. It takes 30 seconds at least to apply a big amount of confusion again so if you block or dodge the big attack you have half a minute of free play.
The situation you talk of is the engineers that apply tons of conditions in just a few seconds (and 8 stacks of confusion!!!) so a condition build engineer can just tear you to pieces. But the reason behind this is just the fact that ANet wanted more people to play the engineer so they overbuffed them a bit.
There’s so many ways to dissipate a condition so it’s really easy to get rid of confusion, so if someone sacrifices all traits and equipment and everything to confusion it should be able to kill and not just a ‘risk factor’. That is the nice thing with a personal build, the possibility to focus on the thing you like most and still be able to kill and do everything you want.
But by killing confusion damage a condition mesmer does not exist anymore and the greatsword damage dealing mesmer will be the only mesmer build left in the game.
I just think it’s sad that ANet is pushing players in a direction and limiting advanced gameplay so much.
Extra: as is the same with the predefined stats on equipment. They are perfect for some builds and limiting others
I would like to react on the confusion nerf in WvW.
I have a pure, 100% confusion build (mesmer) and it is already weak in sPvP, but still manageable because all damage is -30% to make the battles last longer, so -50% for confusion makes the build very hard to play but it works still.
Now confusion damage in WvW is also -50% but all other damage from other players stays at full strength. So the build has become totally useless in WvW fights.
All my traits/equipement/runes/sigils/… everything is done to boost confusion damage and still before it was only bad players who spammed skills without ever paying attention to conditions who fell like flies (thiefs and elementalists who just follow pre-written combinations and don’t ever adapt but just spam skills). 1 condition dissipation or just some strategic fighting and I would be killed anyway even with my confusion build.
So by halving the damage, unskilled players are rewarded and skilled players are punished, because it doesn’t make a difference anymore if you pay attention to what you do or not.
So in my opinion this nerf should be left out of the update (or make it -10% or -15% instead of -50%) and even in sPvP it might be -30% like all other damage instead of -50%.
PS: since the release I’ve seen less than 10 mesmers with a scepter in WvW and now the scepter has become a totally useless weapon