hm personally i think the combat system is fine, But they could be expand way more
like…
Maybe adding a combo system to create more depth into the combat? example: like the warrior skill called “Impale” where you throw your sword at the target and that skill changed to “Rip” which if your close enough, you can rip the sword out of the target for extra damage, i really like the idea of that skill and think they should do more (and yes that skill called “impale” is actually in the game if you don’t know, warrior sword off-hand) other example is “Shield Stance” where you block for 5 second? well… what happen if the target is smart enough and not attack for 5 second? wouldn’t that skill just go to waste? why not change that skill “Shield Stance” into Shield Rush or something where u Rush at the Target with the shield to knock them down or stun them?
Traits? i’m not sure if that count as a "Combat system’ but lol why not add more of them? if there not going to be a level increase? (read/heard it some where but not sure if its true either) everybody likes to have your character improve or feel more powerful right? again having this would also improve more depth to the game (good for hardcore player)
Weapons, Add more weapon definitely! more weapon = more Choice = more player? lol maybe atleast 1-2 for each class? i would love too see a class with a Katana! lol maybe a theif?
Lastly how about adding more environment into the combat? like having a ranger attack from a high ground does more damage? or an Elementalist standing on water does more damage while attune to water? Or standing behind an object like a tree protect you from shockwave? and just add more environment weapon
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.