Showing Posts For Zombius.1243:
They tried to avoid grinding at least they claim to have. However the system they have now not only promotes grinding but its almost like a mandatory for some hardcore mindests. Bosses and stuff need to be more rewarding, instances need to be more rewarding. Sadly we are left with a totally uninspired dungeon system with what I consider bad mechanics that are not fun, they claim to be looking into this as they can see the problems with Boss mechanics and such aka how they are linear, boring, and too long.
MMO’s as a genre have shown us that a certain amount of grind can be a lot of fun, to OP and enjoy your time you put in to have a certain amount of bragging rights and face-rollage. My prayers would be answered if they would adopt previously superior concepts for Dungeons and make the GRIND not only fun but less apparently GRIND FEST.
Weapon: Molten Rifle and all weapons from this CoF set (that I know of) show moving flames in previews off the NPC. However when seeing these weapons actually equipped the flame effects are still and never move.
Possible Armor Bug: When equipping the Molten Medium Armor Chest from CoF vendor its impossible to see shoulder pads on your character even the ones from the set. Not sure if this is somehow intended because of conflicting parts of the chest piece but this is kinda weak sauce being as you cant even see the full set that was made to be a set. And yes I have shoulders set to show, and to verify this when I remove the chest bam there they are visible on my character.
Further Information I am a Human Male character.
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So they didn’t want people to feel the grind of running instances for gear, so they took the boss rewards away and force people to run 70+ runs to get the set with tokens.
IMO grinding for tokens/mentos [if anyone gets the reference] is the absolute worst type of grind there is.
That’s just my opinion. I think I’ll just leave before this devolves into a foggy arbitrary argument.
+1
^^
Is it a prerequisite to play the first in a series of games to have an opinon about the sequal?
I feel arguing about this is arbitrary, so I will refrain from devolving this matter further.
Simply an opinion.
When you are making claims that simply aren’t true based on having not the foggiest clue of the predecessor, yes, it would be nice if you had the foggiest clue about the predecessor.
Maybe you didnt read my post I said it was an opinion. Your calling it a claim. I would like to add that your Need to know about the original is irrelevant why would they put the effort out to create a true sequal rather than another expansion.
But feel free to come back at me with a response that demeans my opinion due to not having 500 hours of Guild Wars 1 played…i’m done here.
PLEASE BACK ON TOPIC.
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Is it a prerequisite to play the first in a series of games to have an opinon about the sequal?
I feel arguing about this is arbitrary, so I will refrain from devolving this matter further.
Simply an opinion.
Its like how they are on the GAME LAUNCHER saying about End Game Reimagined. Im sorry I see right through that. It was simply easier not to program solid end game or create more of it so they say its for the players benefit. So the dungeon grind is just a lame bit that is totally against everything said in that LAUNCHER thread.
Makes no sense, and I dont believe it…the grind is as bad as any other game it just lacks more core content, I would assume it was a NEED TO RELEASE FASTER kinda thing.
Ever since the full version of the game I have had very random sound spikes. Hard to explain to make happen on demand but they exist here and there. Suddenly a sound that is 3x louder than anything I have set in sound will just SPIKE and im like WOAH what was that!
I have messed with sound drivers, sound settings and still at the most random obscure times these sounds just pop out of nowhere. I get a lot when in a cave I have noticed but its not 100% triggerable. I have almost assumed there could be an overlapping audio track that is hidden and glitching for me for whatever reason.
Very random and I cannot find a fix for this thus far. Im running Real Tech HD audio on my laptop and I wear a basic Logitec 20$ stereo headset/mic combo.
Read other threads and didnt find much on this specific issue, perhaps this as a clearer explanation of the problem in case the thread does in fact exist.
Best way to describe at least a lot of the spikes…it sounds like a rim shot on a drum set!
Let me enter a code or something every 30mins or so to prove I am not a bot, but let me play how I want.
No way. That is very annoying, I’ve seen games with that and only drove me away.
Whats the point of farming anyways everything is streamlined to a balance anyways whether you play 1 hour or 100 hours you will still be the same in Spvp. No matter how much gear you have you cant out dps the CUE times for WvW so whats the point.
His thread has nothing to do with PvP, wrong thread or trolling?
When was this anti-farming implemented? Last weekend i was able to farm the same area for hours, but i must say i farmed 3 diffrent kinds of mobs is this area, maybe thats why i still got drops after a longer farming session?
That’s the point. Move around. I’ll bet that we trigger the anti-farming system if we stay in one sub-sub-area and kill the same mobs over a certain period of time. Which is usually is the ‘checks’ in other games with such anti-farm features.
I haven’t seen that pop-up or low drop yet because I move around a lot, I kill different mobs, and I don’t follow any pattern, everything is random.
Not trolling at all good sir. To me PVP and PVE go hand in hand in a general sense at least in other titles. You grind you get OP and then you PVP with your epic loots you earn from PVE. So dispite his thread not being about PVP I would only assume the value of farming to get gear to PVP with. SPVP doesnt use PVE gear but WvW would.
Whats the point of farming anyways everything is streamlined to a balance anyways whether you play 1 hour or 100 hours you will still be the same in Spvp. No matter how much gear you have you cant out dps the CUE times for WvW so whats the point.
I learned the best way around this is to realize the truth that down scaling to enjoy low level content is pointless and that your friends should just stop being lazy and level up. Good to go.
I do not like the downscaling and its very unrewarding especially at high repair costs and things you earn.
Lol.
It would be somewhat nice to see other peoples characters however #2 is pretty way out there man…im sure that is coming next patch for sure wink.
The Story quests get really bad around level 50. Every single one is just about those Risen guys, and it’s just really boring, with quests that seem to drag on forever, just going on and on about the Risen
I feel like the leveling zones get a lot worse too. I like the zones until like level 60, the zones for levels 60-80 were pretty lackluster. Frostgorge Sound was decent (not great though), but the other ones were just not fun, and they suffered from the same thing as the story quests — RISEN risen, risen, risen
Yeah story can get progressivly worse and worse. I guess some dont mind it because they are hoping this game is another single player Skyrim clone as they seem to get so impressed by the story and characters. I for one am here for an MMO so story was frantically skipped as the missions had me already bored.
Risen, sigh yeah…they pulled that card straight out of Halo’s flood characters…or any other game that “floods” the enemies with zombies. From what I have read there is a growing community of people who are over the whole “EVERY GAME IS BETTER WITH ZOMBIES” idea.
Best thing you can do since you cannot simply pick up a quest and complete it is find a large group of people. They probably know a nice rotation of Dynamic Events thats actually worth participating in.
I agree with you on the story mode missions, they do progressively get longer, more drawn out, and basically tedious to do. Some of the ones 50+ are just unbearable to play as killing can get slow and even set to a timer that forces you to battle wave after wave of the same fight over and over again.
As for Dynamic Events happening again, well thats just the thing they are a substitute for the classic pick up quest system and not to be taken too seriously because they are called Dynamic.
To misquote the crazy guy who ran for mayor of New York, “The fights are tookittenlong!”
Granted, I’ve only managed to find groups for AC/TA/MC so far. My main is 80, but dungeon entrance has been bugged and/or just couldn’t put together a group for the rest so far, so this is limited experience, but I think the main reason that the dungeons feel unrewarding is because the mobs just last tookittenlong for the rewards you get.
“Out in the world” five people on a mob DESTROY it unless it’s a champ. In the dungeons, 80% feel like champs and you still get total crap drops from them.
Then the boss fights. A bazillion hitpoints, people scrambling around, dodging out of the way of totally random and/or AoE attacks. Nobody actually able to help anyone else until they’re “down” because… well, who has a direct heal for anyone else? I can use my longkitten cooldown regen and drop it, but since I’m ranged, half the group won’t be in range, unless I stop dps and dodge in to drop it, then dodge back out, but then I don’t get any benefit and I can stop combat for 20 seconds or so to “complete heal” a friend out of death, but it’s channeled, so if he dropped in the wrong place…
etc, etc, etc.
Later, after people truly know their classes and can synergize, I’m sure I’ll feel differently. But right now… “The fights are just tookittenlong.”
Yeah about the long fights I totally agree, they really seem to want to drive the point home about how much health mobs and bosses can have until the point has well been made. Plus the unrewarding loot makes for no suspense.
We have in this thread established the opinion on instances is not the same for everybody.
Loot is not progressive or dynamically character changing.
I really wanna know someones detailed response to this.
Which boss fight is memorable and dynamic and why, in a structured way tell me please maybe I missed it. If im not to be rewarded by loot at least give me a fun boss fight to enjoy. Something that requires people in my group to try hard and know what the game is about rather than res rinse repeat. I could tell you a cool story bro about every boss in ICC about how intense and challenging those “scripted” fights were. They would make you mad, they would make you want to rage quit, but when you got even the most lack luster players to pull together and achieve victory man it was sweet…and the memories are priceless.
Dodge rolling is about as complicated as coming inside out of the rain. Pulling together to win is something entirely different.
I got loot after every boss in AC (there is a chest you have to loot and sometimes the corpse).
Memorable is subjective. What I enjoy you may not. Also memory is generally tied to the senses (smell being the most powerful) so a boss fight being ‘memorable’ is hard to define as the typical things your memory uses aren’t present.
Now if you meant challenging and rewarding, then I would say the Lovers in AC were ‘memorable’. Not only was this a challenging fight but I remember feeling elated when we got just the first one down, to say nothing of having a whole other boss to fight. It also made every other boss in the dungeon feel simple by comparison.
Macro rotation spamming while moving slightly to avoid the bad is not more difficult then a dodge mechanic.
Its funny you mention the “Lovers” because its an easy one to remember due to the fact there is two of them. I agree tho this fight came close to what I’m talking about this fight had a bit of team mechanics to it.
For the record I have done story AC, Calmous Manor, Twilight Arbor, Arah.
Explore Mode, Twlight Arbor, CoF, and Arah.
and 100% Story Mode Instanced Zones
One thing I would like to point out is this dodge mechanic…trust me I know its easy and it is, its not the holy pinnacle of awesome game mechanics by far. I frankly find the game easy, dispite the rediculous health bars and spiky random damage bits.
It all still feel a bit like lets roll around auto attacking in short.
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We have in this thread established the opinion on instances is not the same for everybody.
Loot is not progressive or dynamically character changing.
I really wanna know someones detailed response to this.
Which boss fight is memorable and dynamic and why, in a structured way tell me please maybe I missed it. If im not to be rewarded by loot at least give me a fun boss fight to enjoy. Something that requires people in my group to try hard and know what the game is about rather than res rinse repeat. I could tell you a cool story bro about every boss in ICC about how intense and challenging those “scripted” fights were. They would make you mad, they would make you want to rage quit, but when you got even the most lack luster players to pull together and achieve victory man it was sweet…and the memories are priceless.
Dodge rolling is about as complicated as coming inside out of the rain. Pulling together to win is something entirely different.
Well why do people play FPS, Platformers, Racers so on. Not all games are created equally or to provide the same experience.
I’m pretty sure people are not going to compare the FPS element of Call of Duty with the experience provided by Metroid Prime. I’m sure Need for Speed isn’t going to compared to Mario Kart. Or should we? should we complain that Call of Duty doesn’t have the explorable depth of Prime or that Need for speed lacks hops, bananas and sledding.
GW2 is an environment to let players explore and enjoy the world. If enjoying a more active world where exploration and the DE’s changing parts of the world is for you. Then yeah your playing the wrong game. GW2 is not WoW, not meant to replace WoW and not meant attract the WoW players. It’s meant to provide a different experience as a supplement to WoW or to new audience that wants a change from subscription grind fests.
Finally GW2 let’s you challenge yourself as a game. Do things by your self. Do some of the skill challenges or DE by yourself. Win them.
ahh, the never changing comments. I don’t want the same game of X with a new skin…… this game doesn’t have features from game X.
Its hard to Compare Call of Duty to Mario Kart sure but not so much to compare Guild Wars 2 to Wow. (here come the go back to WoW comments)
Your talking about an MMO so that you can do things by yourself…that speaks volumes.
This game is designed so the mechanics themselves are fun. Not the rewards or progression. You can Progress in what area you want. Want to get to level 80. Continue making new characters. Progress in a story continue making new characters. Progress in armor. There is crafting and and other armor vendors.
Pick a goal and go for it. Finish the task pick another goal. I like it that this game has goals I can actually complete. But there are also other things that I will never finish as there is no end to them.
The mechanics are fun to who…how many?
I find them painful and uninspired and I cant think of one memorable boss fight.
Yeah I can roll out of the way of an attack…GG. What then, whats my motivation after that…
If you’re playing for loot you’re playing the wrong game.
So loot as a means to progress my character is not possible in Guild Wars 2…is that what your agreeing with?
Not to mention I listed pretty much everything under the sun about PVE not only just loot you know. I know the community will try to tear me down in flames cause thats the general vibe around these parts but seriously, a ton of people at end game… you know not the Casual fans agree with this…I should know I run with these people daily.
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I have done a bit of everything in PVE and I must say I’m very dissapointed. Now I know I bought the game knowing some issues in advance but I gave it a chance anyways. However this has nothing for the PVE enthusiast of a proper MMO and I want to break down my complaints in a structured manor.
1.Dungeons/Instances:
Obviously they do not have any kind of Holy Trinity and I knew that going into the game and it seemed like a nice concept for the one and only reason that I would not have to recruit a Tank/Healer in order to raid. However this leads to part of the dull combat for me of random aggro and running around in circles pointlessly fighting uninspired mobs that have way too much health…this is really boring combat…not to mention mindlessly easy.
MEMORABLE BOSSES, I cant think of even one boss fight that I can remember. The thrill of coming together as a group to defeat a boss and its unique mechanics like other major MMO’s.
THRILL OF LOOT, bosses do not have actual exclusive loot. Instead I get a chest filled with the same random bag of random blues and greens that I vendor mindlessly for the same lousy silver and copper. Where are the epic set pieces and instance exclusive gear that you want to grind for over and over again to progress your character.
2.Story mode, I recently beat all of story mode after getting derailed by a non passable bug that was fixed I ended up on one of the final battles that once again bugged on me…was this tested? I ended up as an engineer having to beat down the boss with a wrench a second time cause apparently ranged dps bugged the fight…sigh. Overall the fights were all painfully long and terribly boring, and thats being polite…I cant help but feel this was a rushed effort.
3.Arah Story, well its been said before on Guru that the last fight w/o any spoilers here is about as uninspired as they come. That whole instance is a endurance challenge of bordom until the finish which is as lacking as the rest of the dungeon.
4.Overall Character progression…its basically non existing in this game. As mentioned before with no instance exclusive gear it all melts down into a TOKEN based farming grind system of gear from vendors. I also have to say that it feels that even if you get this gear it isnt even worth the time to get it. WvW, sure its gonna be better than the trash loot but you can just buy crafted gear which is cheaper and faster to obtain. Also the instances in general that I have played are just painful, and I LOVE INSTANCES. So gearing up to dominate a progressive challenge dungeon is pointless as I have no want to even play PVE after the dungeons I have played.
To sum it up I dont mean to be negative, I really really want to play this game and get that MMO love in my heart that I have with other MMO’s. The PVE plain and simple feels Hollow so hollow to me that I dont even want to PVP anymore because I feel this game is only 1/2 a game. Some will disagree with me totally but they might not know the other content other MMO’s offer in the PVE category and for some this might be their first MMO. All I know for sure is in a level 80 group its basically a bunch of people LoL’ing about how bad the instance is as we face smash through the content and the uninspired battles for the lack luster loot.
Is there any plans to fix this whole concept so bosses are fun and memorable like other MMO titles. I could list amazing boss fights from other games if that would help but for now I’d like to avoid seeming like a fanboy to other games…as all I care about is wanting to play GW2 and enjoy every bit of it.
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