Showing Posts For Zonetrooper.8367:

Charr and Asura female precursor armor

in Guild Wars 2 Discussion

Posted by: Zonetrooper.8367

Zonetrooper.8367

Absolutely yes. I’m not against having some gender dichotomy in armor for the two, but there’s absolutely no reason that dichotomy should be built around something that makes zero sense for those two races.

Feature Build Balance Preview

in Profession Balance

Posted by: Zonetrooper.8367

Zonetrooper.8367

Hello Karl,

Primarily engineer player here with a couple of questions about intended upcoming changes/fixes to the engineer.

- Turrets are, for various reasons, generally considered an absolutely terrible choice for the Engineer. Despite being immobile, they have very little HP (a situation that is compounded by their enormous hitbox and vulnerability to multiple-hit AoEs). Various overcharge skills (net turret firing so slowly the overcharge may burn out beforehand, rocket turret firing in a painfully high arc) and issues with traits (‘deployable turrets’ appears to negate other turret traits) leave the engineer with a huge portion of its class-defining utility skills being considered effectively useless. Are there plans to overhaul turrets and their mechanics to make them a more competitive choice at any point?

- At current, my understanding is that engineer kit damage is roughly determined by quality of weapons carried. However, this is cut off at Exotic – as they rely heavily on kits to fight, engineers receive no benefit from crafting Ascended or Legendary weapons (aside from bragging rights). Are there plans to add ‘damage levels’ for these weapons to kit damage?

Collaborative Development Topic- Living World

in CDI

Posted by: Zonetrooper.8367

Zonetrooper.8367

Okay, what I’ve said may have been said a million times before, but I’m putting it out here in the hopes it will either reinforce what has been said already or will offer something new.

What GW2 got right:
- Content moving on a regular basis. Compared to other games launching story expansions on several-month (if not several-year) basis, having a regular continuation of story-related content makes GW2 stand out.
- Completed story arcs. Some of the earlier living story arcs – Flame and Frost, Lost Shores, Secret of/Last stand at Southsun were interesting to do because, at the end, we could say it felt like we’d accomplished something.
- Group LW content. I am of the personal opinion that, in general, Living World events or items should not be soloable. This does not mean there shouldn’t be some things that are possible solo, but in general the events should demand some level of cooperation both to encourage group play and to avoid the inevitable paradox of each character being single-handedly responsible for dealing with X drastic threat.

Things GW2 got wrong:
- Scarlet. Ohgod Scarlet. I’m going to get this out of the way immediately. Scarlet suffers from numerous writing problems which have been amply expounded on in this thread; I would add that one of her biggest issue is that she often violates the writer’s rule of “show, don’t tell.” We are told Scarlet is some kind of super-genius, but never shown it; instead, she seems to orbit somewhere between “kids’ cartoon villain” and “student of The Joker”. We are told Scarlet passed all kinds of Asura tests – but not shown what or how; given how hairbrained some Asura seem, Scarlet might have passed a grade-school exam for all we know. We are told Scarlet founded the Molten Alliance, but without being shown how or why it feels like just an empty “awesome credential”. Was she aiming for recruits? A distraction? We don’t know.
- The frenetic pace of Living World arcs. I commented earlier that regular LW updates were a good thing. However, “regular” doesn’t mean “blink and its gone”. The two week schedule is obviously painful for players and devs; when I think back to some of the most fun LW arcs it isn’t lost on me that most of them were allowed to rest for a month before moving on – and some took multiple month-long stages to complete. This allowed for players to choose how they played – roaming for discovery, WvW, or whatever – along with getting their LW achievements.
- The lack of long-term results for LW events. Aside from the actual lack of any consquences whatsoever for many of the individual events – Scarlet’s invasions, the individual events at the Bazaar, etc – which have again amply been discussed above, there is a bigger problem: In many cases, it feels like LW events are spontaneously hopping from one theme to the next; this is exacerbated by the above-mentioned short time each LW event happens in. “Hey guys, Dragon Bash! No wait, it’s some sky pirates now! SUDDENLY ZEPHYRITES! They don’t matter, now Krytan stuff! Oh wait, AETHERBLADES AGAIN!” Not any of the completion of these blink-and-they’re-gone ‘arcs’ contributes whatsoever to any world changes. After a while it starts to feel like no single arc can be “finished” – which is again frustrating, as it reinforces the lack of consequences.

Accessing playhouse & multiple chars.

in Clockwork Chaos

Posted by: Zonetrooper.8367

Zonetrooper.8367

Welp. Guildmate saw this forum post, walked me through it. I was trying to enter through the standard Queen’s Pavilion entrance (since, you know, the playhouse is in the pavilion).

Nope, you have to talk to Vorpp again and then his portal thing opens up. Apparently the portal should have opened when I fused the items on the engie as well, but I guess so many people were around there it failed to produce the portal animation, so I had no hint it was supposed to be there (neither Dulfy nor the wiki had any hints about where to enter – I checked).

Thanks anyhow!

Accessing playhouse & multiple chars.

in Clockwork Chaos

Posted by: Zonetrooper.8367

Zonetrooper.8367

Okay, sorry if this got asked before; I didn’t see any threads on this topic.

Here’s the story:
- The initial instance, in which Vorpp gives you the holographic communicator, was done on my Warrior.
- The first 3 of 5 invasions I had to visit for Vorpp were done on the Warrior as well. The remaining 2 of 5 invasions were done on my engineer.
- I initially collected the 3 items for Vorpp on my engineer, not realizing the items were soulbound (I assumed they were account-bound). I then fused them into the one final item, and then found I could collect the items again in later invasions on the Engie.

- THE PROBLEM is that I want to do Scarlet’s playhouse on my Warrior. However, the items will not drop for him; I’ve tried going to multiple invasions, and while apparently able to re-collect an infinite number of items for Vorpp on the Engie, cannot get them to drop at all for the Warrior. To I just have terrible luck, or is this intended? If so, is there any way I can do the Playhouse on my Warrior?