Showing Posts For Zora Diem.1693:

Suggestions to make WvW a better place

in WvW

Posted by: Zora Diem.1693

Zora Diem.1693

Hello, I’ve been playing Guild wars 2 since the sec betaweekend. however enough about me, who actually cares who I am? I’m just the general Guild Wars 2 player who does everything that pleases me.

However, I’ve a concern about WvW, about reasons to actually go there.
There where talk about WvW, about Capturing points to grant your world benefits, however, why not integrate those point to the whole server?

Like if you capture Stonemist Keep, the PvE world gets a MF boost, PvP gets Rankpoint boosts, etc.

This system would make players feel that the WvW is more relevant to play in, like tbh, have you once thought about WHY you’re fighting the other servers?

This is just one idea from me, if this has been posted once already, I’m sorry. but please, come up with your ideas on how to make WvW a more populated place

Quit GW2 because of the living world!

in Living World

Posted by: Zora Diem.1693

Zora Diem.1693

What LS is trying to make, is smaller updates to the game, while tying that into the LS in a roleplay friendly way. giving everything like expansionpacks does has it’s pros and cons, but I personally love LS because everything comes to me slowly, like the Tower, it took some weeks to build that thing, and then we finally played it. It was really great content imo.
However, I’m just one player among alot of others, and we all have our different Opinions.
In my opinion, LS should stay, but maybe make bigger outcomes in the end of something, like opening up a new Area, which They’ve stated could happen, and will.

I miss the FoW, UW, urgoz and the Deep Length in dungeons

in Fractals, Dungeons & Raids

Posted by: Zora Diem.1693

Zora Diem.1693

I’m not saying that every single Path should be longer, more like we need 1-2 Dungeons who’s longer than usual.

I miss the FoW, UW, urgoz and the Deep Length in dungeons

in Fractals, Dungeons & Raids

Posted by: Zora Diem.1693

Zora Diem.1693

not just the Length, the hardness as well… the explorable dungeons are to easy and you could think that the Mobs are calculated like this=

Amount of health = harder,

idk how many times I’ve been attacking a foe for minutes, the only mobs I actually liked, was the Spiders in AC, before the Spiderqueen spawns. they where bursting out real damage but was easy to kill.

What i miss from Gw1 in the instance-area is…
the thinking.. the actual fact that you need a brain to finish them. Like the Lanterns in one Norn dungeon in Gw1.
I also miss the “oh we died, what did we do wrong? could those things be a factor? let’s try again”. now it’s just “we did less damage and you didn’t pay enough attention on the foe.” Which in fact doesn’t really happen in a good party who’ve never done the dungeon.

Before you Comment “do that” “try that, it’s hard” “omfg, you’ve only played CoF magg run”. think twice.

I loved the 3 hours long FoW runs, The quests in one quest. i do agree, i played FoWsc in the laterdays, just because the time consumption. but to do those with friends the none Speedclear way, was amazing. the only reason you had an Assassin in your party, was for the Damage, not for the SF.
And you actually needed a brain to:
Build up your team with Reasonable Builds.
control that every man knows the tactics.
use your skills right (except for some)
know when to backoff a foe
etc. etc. to even have a chance on doing the dungeon..

These dungeons have became to Casual, any random dude can do them without any real knowledge.

please Arenanet, give us hardcore gamers something to bite on, something to waste our times in. something that awards us greatly afterwards and something that doesn’t stay in the middle and take the damage. something that actually fights back better..

we still haven’t killed anything from Lyssa, Melandru or Dwayna. Kormir had Abaddon indirect.

please go back to Gw1 concepts when doing dungeons, do them hard.