Showing Posts For abelkmr.1549:
I think it’d be interesting to have Tengu since they’re kinda the more seen of all the none player races that have a major city which has been shrouded in mystery and through some idle dialogue between two tengu in Caledon it’s hinted at that they are ordering an asura’s gate in their city (or at least talking about it).
However I think it’d also be neat for the community to also be able to play as centaurs to give more emphasis on them and their relations with the humans especially with the introduction of the peaceful Maguuman centaurs in Dry Top and how they go about their stuff, or even as the mysterious largos who are deep-sea dwellers that we don’t know a whole bunch about and they can take their story into any direction pretty much and maybe even improve upon underwater combat with them.
As for me personally I’d also give an honorable mention to the kodan, hylek and quaggan, but not many people find them interesting/likable.
I’d love for our pets to actually mature as we level into their adult forms too! As a ranger it’s been a real complaint with me that we don’t feel as awesome as we should with taming the beasts of the wild to aid us in battle.
I really want to see Lord Faren grow into a real jungle man in HoT if he sticks around. Heck give us vine swinging so we can see him really become Tar-begins to burst with laughter. Oh I’m sorry. I couldn’t keep that straight face. At best Lord Faren is George of the Jungle. George! Watch out for that tree!
Im also not a fan of the staff holding animation really, it just doesn’t feel right shakes head. And please don’t shrink the overgrown bristleback effect of the signet of the wild. Seriously if anything make our pets bigger as their default, but if not all then at least the bristleback. Ideally I’d like the bristleback to be the size of our moas and same goes for the wyvern :P.
Please for the love of all things good and pure do not fix this supposed bug! I love it too much! If anything I think the bristleback should by default be about the same size as our moa pet if not this colossal giant tank of a pet. Pretty please, Anet!?
The thing I noticed the most is that the glyphs aren’t all that great. I suppose they have their uses (the alignment one’s ability to cause conditions on enemies it pretty neat), but their uses are kinda nullified by the fact that you need to be in poking range of the enemy to use them at all which doesn’t make a lot of sense if druid is a long range support with a staff.
While I understand that druid is a healing elite spec, I feel that it still needs to be able to dish out damage as it can heal. Maybe have the auto attack cause burning or perhaps a cone attack..I think druid definatley does suffer that it doesnt’ have really any AoE’s. Also I feel that the staff solar beam skill isn’t that great in the way it deals damage. It seems to be one of those skills that adds up dmg over time much like the flame thrower. The problem is that it doens’t do all that much damage at all and isn’t as good as the flame thrower since engineers can augment them with their templates and they have fire condition damage which the druid auto attack is just the pulse attack.
I wasn’t really in a position to really test astral form, so unfortunately I can’t as of right now give any feed back on it.
The pets – I do like, the tiger’s F2 skill probably should have a greater range though if the ranger is a long range support/combatant. The bristleback and the smokescale handled very nicely and I loved how giant the bristleback becomes. I still say it should be a bigger pet – about the size of a moa and the same for the wyverns :P. I did notice that the Fire wyvern’s F2 was more of a pain to use because it wouldn’t run up to the enemy and then use its skill like the drakes and other pets would. Also the wyvern animations do seem very clunky and the wyverns especially seem very slow to attack and move.
The staff’s 3 ability (that transforms you into a whisp) probably should also make you invulnerable while in the whisp form in transit, or be a instant transportation. I feel the escape skill as it is doesn’t really do much to protect you and save others as much as it makes you a moving target without the ability to dodge roll away from attacks.
The vine surge ability did seem to disappear too quickly though, but that could also be just me shrugs.
As a healing specialization – I found the druid very lack luster since it’s healing didn’t seem all that great in any circumstance and the healing power stat didn’t do much to augment it either.
Also I must ask are we getting these 5 new pets, or was the Druid reveal article stating a fact that we’ll be getting more pets the further we go into the Maguuma?
Druid isn’t quite what I was expecting which I guess can be said for everyone here pretty much, but it seems like a neat concept. I’ve never played a healer class before, but I am intrigued by the staff skills for the most part though I kinda wonder if a druid can play well on their own as well as a group in PvE.
Overall I guess you can say that I’m happy with it, but I need to test it out myself to really find out for myself. I do like the pets that were shown off at twitchcon especially the wyverns and smokescale. Im kinda hoping that Anet wasn’t kidding when they said there were more pets out in HoT than just those five. My one complaint about the pets and this is probably just me is that they seem a little too small (especially the bristleback). But that’s about it for right now.
Animation wise I wasn’t too impressed with the druid, but I did enjoy the look of the celestial avatar form with all the stars reflecting in the veil of the character’s body and what not. But animations are forgivable to me.
I think I’d agree with others that perhaps adding some buff/boon supports to the druid skills would help , but again I haven’t tested druid, so I don’t know 100%. Maybe some conditions like bleeding with vine surge, or something.
All in all Im pretty excited to see what I can do with a druid and see if it can be a powerful class on its own and in a group. On a funny note I can’t help, but think of genie from Disney’s Aladdin when I think of a druid being this spellcaster that taps into the cosmic power of the universe/multiverse/nature as well as the botanical and anamalistic side of it. PHENOMENAL COSMIC POWERS!!!
Initially my idea for the druid was this sorceror type that could buff allies and summon birds and bees as well as their pets and had a mastery of spirits, the plants and creatures all around them (more so than the ranger). And potentially perhaps being able to merge and control their pets, and, granted I was grasping at straws, a mount system like the NPC’s will have :P.
EDIT: But seriously great job with the druid, Anet/Irenio thumbs up. Looking forward to seeing what I can do with it.
EDIT 2: I do have this one nagging thought though – can anything be done to make celestial avatar useful when we’re alone? From what I saw all of its skills were solely group based.
EDIT 3: The solar beam skill dealing burning damage would be pretty neat as well. As for an animation for the attacks maybe for something like solar beam how about the sun aspect beam that the zephyrites use, if you can’t create new animations or something
. Really my concerns are revolving around whether or not the druid can be a good class for groups and solo outside of the testing zones that Anet uses. It’s one thing to test it, it’s another to see it on the field.
(edited by abelkmr.1549)
Overall Im pretty happy with the way druid turned out. I kinda wish we could merge with our pets or even mount ‘em, but the astral form is kinda neat. I’ve certainly never been a healer before, so that’ll add some interesting twists I feel for me personally. I really like the pets though. Really awesome job with those and you better not be lying about there being more than you revealed :P.
I feel like a kid playing Pokemon again – Gotta catch ‘em all! The complaint I have for the pets however is that they seem a little bit too small (especially the bristle back and wyverns), but that’s also my preference. I don’t know it just seems weird to have a bristleback and the shadowscale and wyvern being so tiny :P.
I have to admit however that I am concerned for druid in a PvE sense. Will we feel as powerful or even capable in PvE whether we’re in a group or going solo? That’s a question that streams through my mind quite often. I think my greatest concern is the druid’s ability to sustain damage and/or dish it out since it is a healing support specialization.
Im necro’ing this thread because I actually wanted to start one like it and did a google search just in case someone had already done so. And with this one found, I’d love to talk about the possibilities.
Overall I’d love to have griffons as pets, followed by basalisks, skales/skelks, wargs, colocal, crabs, and for solely aquatics, dolphins and electric fish. I’d also love the idea of tigers/lions, and perhaps even octopi, but given as they aren’t in game (tigers are, but they’re called stalkers). I like a lot of the serious suggestions in this thread though.
Griffons I’d enjoy because they could easily have a knockback as an F2, or perhaps even a bleeding attack or vulnerability. And with the new expansion and the promise of vertacality I can even see a glider skin being a griffon carrying you around :P.
Basilisks would be pretty darn nice given their petrify as an F2, I don’t think I need to say much more on them.
I can easily see skelks/skales having a vomit poison F2, or even a camoflage F2 rendering themselves and the ranger stealthed for a time.
The rest other than crabs and dolphins would really just be flavor and pretty neat to have. The crab I can see having that block technique of theirs as an F2, giving to a pretty tanky pet. And dolphin as a nice dps pet with a vulnerability or weaken F2..maybe even fear, or to call in a NPC dolphin to help much like the hyena. But overall I think I’d love griffon a bit more due to the idea of having a pretty awesome beast on your side that can swoop around and knock enemies around :P.
I am glad we have gotten a response and that she is looking into it, but this sudden switch in attitude about changing things people have already bought has hurt my trust in Anet very, very much. I also wish they could have rolled the change back while they work on the tweaks since it will take a very long time to fix this and a lot of outfits are ruined (honestly, I wish they would just make two separate sets, one with texture and one with glow, but I can see why they would not), but at least something is happening. I am especially saddened by what this change has done to light coloured outfits, and based on her statement I worry they will never look good again. The lack of texture in the T3 light skirt is especially apparent; part of it still retains the old leaf texture, but the front is completely flat and dyes like cloth so there is no way to get a uniform look with a light colour. I miss my bright pink fairy mesmer and how his skirt used to look the same as his hair/petals. It used to look like it was all growing out of him, and now it looks like he is wearing and oddly shaped plastic apron over it.
This is actually a good idea and his pic demonstrates the problem.
I am glad we have gotten a response and that she is looking into it, but this sudden switch in attitude about changing things people have already bought has hurt my trust in Anet very, very much. I also wish they could have rolled the change back while they work on the tweaks since it will take a very long time to fix this and a lot of outfits are ruined (honestly, I wish they would just make two separate sets, one with texture and one with glow, but I can see why they would not), but at least something is happening. I am especially saddened by what this change has done to light coloured outfits, and based on her statement I worry they will never look good again. The lack of texture in the T3 light skirt is especially apparent; part of it still retains the old leaf texture, but the front is completely flat and dyes like cloth so there is no way to get a uniform look with a light colour. I miss my bright pink fairy mesmer and how his skirt used to look the same as his hair/petals. It used to look like it was all growing out of him, and now it looks like he is wearing and oddly shaped plastic apron over it.
This guy has a good idea (quoted from my suggestion thread). I doubt it’d be done, but if it would it’d solve this issue. The disgruntled will be at ease and the ones who love glowing like a dang glow stick know what is to come. And then we can just pray that the fixes to this abomination of art and plant-life do make the difference.
“If they redid the dye channels the way they should have (which they didn’t and is what you should complain about) you SHOULD have been able to get the exact same effect using different dyes (that actually showed up the color they were supposed to.)
I’m not saying it’s great or awesome or perfect because it isn’t.
However it was a bug, an inconvenience and done wrong to begin with and it did need to be fixed.” – a friend
If this is true can we get to work on this as well?
Im getting informed that the dye channels are now screwed up and that’s the result of this. if that is true, can we focus on fixing that?
Wow, this just goes to show how subjective aesthetics are. I rather like the change, and am eyeing the T3 light. I know the change to the female medium is tempting a friend to start playing his ranger again. I like that the dyes seem to have more fidelity to their “in the bottle” color now. On the other hand, I can see being bummed about losing some of the shininess and detail, though I guess I enjoy the slightly more matte look personally.
I am with you. I think the actual detail in the armor has gone up while the shininess has gone down which was totally great in my opinion. I have it dyed in such a way that the armor actually looks like it is growing out of my body. It’s pretty amazing. I am not as passionate as some people here are so I don’t mind if it changes back.
Thanks Kristen for all your hard work. It’s truly amazing. Now if we could pester you about tail clipping in Charr armor… :P
That is what I lost when this thing happened. My sylvari’s armor was very subtle and not very shiny. Now he looks like he should be in a pretend fight with action figures or hosted onto a sign for neon lighting, or since it’s comming up put indoors and watered for people to decorate and arrange presents around. And I hate that with a passion. I now have no choice, but to stand out like a sore thumb with a lot of the detail lost that made it looks like him. Again I’ll wait and see what happens, but not holding my breath. They really shouldn’t have done this in such a manner, or at the very least worked a lot of the bugs out and/or gave advanced warning. If they’re so hard set on making us into glow sticks then I’d appreciate a refund of the gold spent on such armor and/or a total-make over kit to try and make our sylvari match with this the now forced vibrant color of the armors.
And a update from Kristen Perry
Here’s the link if you want to read through
https://forum-en.gw2archive.eu/forum/game/gw2/My-dyes-have-changed/page/4#post3131463
“I originally started typing up a big post about explanations and reasons and theories, but I think that they’d get in the way of the point I’m trying to make, so I’ll keep it as concise as I can.
What is:
Glow mask areas remove the shiny effect beneath them in the current system.
The armor glow and skin glow are two different systems. The only control currently possible is through the armor dye of that area.
What will be:
Textures: I’ll get the textures to work like they used to. By this, I mean they can go back to darker and have their gradients as much as I can while keeping the glow.
Dye Masks: I will get them to behave more like the old shapes, but you’ll still see some tweaks because of the glow. I see a couple folks mentioning dye masks being removed. This was unintentional and I’ll look into it.
Glow Shape: I can minimize some of the glow layer shape in the texture so it doesn’t affect the broadness of specular as much. You’ll get most of your shiny leaves back.
What I’m working on:
The glow isn’t as rich and saturated as one would predict. This wasn’t touched and is not a part of the texture or dye files, even though the dye shape is now controllable. There may be a way to get this changed on the shader, but it would only affect cultural armor and nightmare court stuff, not any clothing.
The glow can get to be more aligned to the color. If you dye the shape blood red, it will glow like a traffic light. If you dye it dark red, it’ll glow dark red. If you dye it pink, it will glow pink. If you dye it white, it will blow out so bright. …if you dye it black or dark dark dark, it’ll barely glow if at all.
By dying it dark, you can effectively artificially “mostly turn off” the glow. This is the biggest middle ground while still giving the people who love the glow their choice as well.
Thanks everyone for your feedback on this change. I tried my best to explain this system and what I’m working on, but there are technical elements and nuances that are fairly complex to describe. Note that any changes I could make will not get into the game the next build release. But they may get into the build after that. Now back to work for me. :}”
Thanks Ms. Perry for taking the time to reply. But your middle ground does not feel like such at all. Then again it could also be that I honestly hate this change and more so when you incorporate the possibility of some good friends deleting their characters over this. Which might be overreacting…in fact it is, but we’re MMO players. We’re some of the most self-entitled bunches out there.
I still do not understand at all why you just don’t undo this all together and get back all that was lost and incorporate this glow in future sylvari armor or again alternate versions of such or as a new skin or something. I will not be holding my breath for this supposed “improvement” until I see it done and we’ll just go form there. Im also a bit disappointed in the lack of warning or mention in the patch notes (maybe I missed it) and that I’ll still be a neon sign pretty much (a dim sign is still a neon sign, very noticable).
Im not sure if you’ve read this or not, Ms. Perry, but I put together a lot of my perspective on this surprise change in here and I encourage ya to read through some of the links (one of which I believe is here) if/when you can. Doubt ya will though due to time constraints, but figured I’d put it there for ya, or anyone else who wishes to read through.
Unfortunately my graphics aren’t the greatest and it is hard to tell in those pictures, but on my ordinary settings the different pretty much stares me in the face like a giant neon sign. Sadly though I didn’t take screenies of my armor before with said graphics. But from what I’ve personally noted and others have too on both my sylvari and theirs is these armors have lost a lot of that natural alive feel. We didn’t have to be shiny, I don’t even know anyone that wanted that “glow” factor. Who complained about there not being a glow? Now you are a giant neon sign whether you want to be or not and we lost a lot of details and are now plastic toy soldiers. That makes me sad. Very bad move, Anet. Bad move indeed. Seriously I checked my sylvari in full tier 3 and when before I wanted it and it was my goal to transition him from the tier one set and eventually into the tier three. Now I just don’t want anything to do with the armor at all. Even if I make the armor the same color as his hair it looks hidious and it doesn’t even match his hair…have I said it looks plastic as all get out and not at all plant-like at all. We went from living armor…to action figures….lovely. I really hate this change.
Sorry for the length, but Im quite the chatterbox and I couldn’t for hte life of me find a way to shorten it enough and still hit the points.
In fact fortunatly enough I took screenshots just before the change was implemented and after to show to ya’ll. I apologize for the lack of clarity in the screenies I didn’t know that I would be displaying them in this manner, plus my graphics aren’t the greatest, but I put ’em on high max to help.
Before (close up, close up without helmet, zoomed out)
http://s898.photobucket.com/user/abelkmr1992/media/GW2%20Screenshots/gw249_zps84870f86.jpg.html
http://s898.photobucket.com/user/abelkmr1992/media/GW2%20Screenshots/gw251_zps15f35984.jpg.html
http://s898.photobucket.com/user/abelkmr1992/media/GW2%20Screenshots/gw252_zpsb9d3160d.jpg.html
After (close up and zoomed out and with the same dyes as the before)
http://s898.photobucket.com/user/abelkmr1992/media/GW2%20Screenshots/gw255_zps462c1c0c.jpg.html
http://s898.photobucket.com/user/abelkmr1992/media/GW2%20Screenshots/gw254_zpsf4799128.jpg.html
As you can see the changed armor pieces have lost a lot of their texture/detail (among them that darker layering that blended very well with the overall armor and Eidolen himself), the added glow to the gloves and boots even when colored hte same is still very apparent and with the same color as their pieces looks yellow and disrupting the sublty to his design. This also makes the armor looks plastic and thus loses its natural coloring and look as I’ve stated, among other things. I greatly miss the way it looks in the before photos.
I’ve also found places with similar opinions and contrasting….warning some of it is pretty hostile-sounding/flamey
https://forum-en.gw2archive.eu/forum/races/sylvari/Sylvari-Cultural-armor-change/first#post3123241
https://forum-en.gw2archive.eu/forum/races/sylvari/My-T3-Armor-Glows-now/first#post3121421
This one is actually pretty tame if not totally tame.
http://guildwars2roleplayers.com/forum/page/1/m/2737230/viewthread/9329273-sylvari-dyes-after-patch
How many feel as I do? Do you have contrasting opinions? Do you have anotehr way for this to be better implemented into the game? Screenshots of your armor before and after if you have them would also help, I feel. Do you, employees of Anet, have questions for me, or have a way for me to change this back? Do I need to voice this with someone specific? Tell me who and how and I’ll get about doing that. Thank you for your time.
To put things into perspective this is pretty similar to taking the painting of a famous artist, like Leonardo’s Monalisa and, in front of him, adding a brighter more colorful tint to the painting as well as some neon paint, thus destroying it’s rustic appeal and any personalization of the artist himself and pretty much ruining the image he had for the masterpiece.
Also surprisingly enough this patch does not only affect the armors, but our characters as well, making some of our glows far too bright/brighter in general, and changing our eyes from orange/red to utter blackness. However I greatly assume and hope that this is a graphical glitch. But what about the rest? I know a lot of people that worked to make their sylvari armor perfect and blended quite well with their sylvari bodies and now that’s just been destroyed and many cannot seem to find a proper combination of dyes to make up for it and even if we “fix” our armors it’s not what we had, in fact it cannot even compare to its former glory. In fact if this hadn’t been changed Im very certain that the people who screamed to have more glowing armor wouldn’t still acquired the pieces and colored them in the many very vibration/neon colors that exist in the game and the rest of us wouldn’t remained happy with our more reserved or natural colors, or however you describe your sylvari’s colors. And to quote someone whom I spoke with about this subject, “Why fix what isn’t broken?”
Now as I said Im not against sylvan armor that has more of a glow, but I don’t believe we should all suffer to make hte few happy. In fact I’ve thought of ways to implement this addition without stepping on the toes of those that didn’t want this glow. One way is a toggle option to turn the armor’s glow addition off and change it back to its former state, texture and all, another way is to implement it as a alternative armor in either the cultural venders, or gem store, or as a new skin in well…the gem store or some where else. This way they can acquire their glow armor and we can remain happy with our own armor. Either way a step back is greatly is greatly wanted here since just coloring the glow in the same as your armor doens’t seem to hide it at all rather leaving a vibrant glow of the color which in my case is a yellow-hue even though the dye is a green shade.
I also think this is largely due to the now lack of texture on the armors for instance the tier 3 gloves and boots for the medium sylvari when colored evening green or any green to dark green shade always had this dark layering or pattern, it was almost black if not so and looked rather nice when coupled with the Twilight Arbor armor in similar or the same colors, in fact it matched quite well. And without this and hte addition of this glow there’s quite a bit of difference and now the armor has a very apparent yellow-hue from the green that Im using to hide the glow, or trying to anyways in an attempt to “fix” the problem and it now looks more like plastic than plant and even seems to have lost some of the lining of the leaves and what not that added to its appeal. I can also say Im not a fan of hte bleeding of the colors into each other the way they do now which I assume is because of the added glow. In fact I’ve found that a lot of people think as I do and really seem to dislike this change with the only ones seeming to like it being the very, very vibrant sylvari that you already needed sunglasses to just look a glance at them, or the very, very dark colored sylvari that now have some contrast to their utter darkness.
I understand that this addition was vehemently requested by quite a few people, but should we all have to endure just to please to make this possible? Many of your customers, myself included, have worked quite hard to get the pieces of the armor we wanted and spent quite a bit of gold on these pieces, some even spending real world money for gems to trade in for the gold. And then there was the process of scowering the trade post for dyes for said armor, even spending hours in this process alone trying to find the perfect combination to blend with teh armor pieces and our skin/hair. Should we have to sacrifice this to make these other people looks more bright and overly shiny in a layer of plastic? In fact this brings me to a time where people vehemently requested that ya’ll make our hairs colors and skin more vibrant, not adding the dyes mind you, but changing the existing look overall and ya’ll said that you wouldn’t on account that it would disrupt/alienate the overall community. Why is this suddenly different and without warning? In fact quite a few people, both those that have full tier 3 and those that mixed and matched, are now riddled with buyer’s remorse exclaiming that had they known that this would happen they never would’ve bothered putting in the effort to acquire the 120 gold for the armor. Some even hating the Tier 1’s glowing jewelry for women and the supposed changes to teh Twilight Arbor armor (light). Which makes me very nervous about my own as well as uninterested in acquiring the rest of the firstborn armor all together.
Let’s get this out of the way first. This is not a flame thread on the new application of the “glow” in the sylvari cultural armor. This is not going to be a place to flame those who believe the above should happen. This is not an attack on Anet. This is a place for constructive criticism and expressing one’s opinion and attempt the above title.
I’d like to thank ya’ll for taking the time to read this thread especially those of you that work for Anet who’ve taken time from your busy day to read our gripes with what I assume is a side of alcohol, or coffee. And I ask that you please consider what is said in this thread carefully.
I’d like to thank those in Anet for their attempt at bettering the customization of the sylvari armor, particularly the Tier 3 and make it more unique, however the execution of this idea was ultimately wrought with error and lacked advanced warning on their part. I don’t even see the sylvari armor change in the patch notes. An oversight that, in my opinion, should’ve immediately voided this plan until such a notice was given with possibly even a chance to critique it. However I do understand that isn’t always possible and the idea of such maybe unusual for most.
But you see, while I am not against having more glowing sylvari armor, I do understand that there are many out there that do not like the idea of having our sylvari looks like a christmas tree especially when the implementation of this “glow” factor ultimately disrupts the overal dyes, textures/details, and general flow of the armor itself, especially if we mixed and matched our sylvan armors like I did. Let’s get to the dye problem, the implementation of this patch update seems to have made our armors, Tier 3 especially, far more vibrant which some may consider a good thing, but when you prefer teh subtle, more natural look and to match the armor with the character’s leaf-hair and/or skin that becomes a problem, more so when coupled with the lack of texture/details to the point where it looks painted, or plastic. Two things you do not want on a botanical lifeform.
Case in point my sylvari’s hair is that kelly color and the first thing I did after finding that the armor was ultimately changed and now imbalanced was acquire this dye and see about using it on the gloves and boots, but this did not help. The green was far from the dark green color of his hair and none of the darker greens seem to help in this either.
(edited by abelkmr.1549)
Ya, Anet, this idea was poorly executed Im afraid. People have earned their armors and made them look the way they wanted and to suddenly change them without a way to reverse this change if a player wanted was not a good choice on your part, Im afraid. I’m a very laid back person and Im usually pretty silent unless I feel that I must voice my opinion…like now. Fortunately I took screenshots of my armor before and after this patch to help with this post. Note that in the blow pictures the dyes exactly the same.
Before (note the natural coloring, the darkening around the T3 gloves and boots that matches the rest of the armor)
[IMG]http://i898.photobucket.com/albums/ac181/abelkmr1992/GW2%20Screenshots/gw252_zpsb9d3160d.jpg[/IMG]
[IMG]http://i898.photobucket.com/albums/ac181/abelkmr1992/GW2%20Screenshots/gw249_zps84870f86.jpg[/IMG]
After (note the now yellow hue to the gloves and boots, lighter green, lack of the darkening that matched the TA armor, and now plastic texture)
[IMG]http://i898.photobucket.com/albums/ac181/abelkmr1992/GW2%20Screenshots/gw254_zpsf4799128.jpg[/IMG]
[IMG]http://i898.photobucket.com/albums/ac181/abelkmr1992/GW2%20Screenshots/gw255_zps462c1c0c.jpg[/IMG]
As you can see it disrupts the scheme of the overall armor and no amount of experimenting with the dyes seems to help. Im not against the addition of glowing sylvari armor, but I really reccomend you reverse this and/or make it optional in the form of a box we can check, or in the graphics tab in the option menu, or as a new skin we can obtain from the cultural venders or something. Thank you for taking the time to read this post, Anet.
P.S.
I did change the colors around to make the glow areas the glow……still don’t like it at all, even experimented with more greens and nothing. Absolutely nothing. Im very partial to the skin idea, Anet. Anyone agree?
(edited by abelkmr.1549)
Im with the crowd on this one. Why would Anet close off the uninstanced Salma District? It was honestly a great resource to have and I only wish that there were more places like that. Maybe not all of them, but a handful of those one-time uses locations would be pretty sweet. But I digress I’ll settle for just having the uninstanced Salma District back. And if I’m being completely honest I never understood why it was completely instanced off to begin with.