Showing Posts For addikt.1270:
Everyone is only talking about BS. But my main point is with any stealth skill like Sneak Attack using a pistol. That doesn’t require positioning now does it?
yea! lets just nerf everything a thief has. because you cant handle it.
the only reason other peoples skills get put on cooldown is because they do not use initiative. none of our skills get put on cooldown when used.
the skill that did get put on cooldown is whatever you used to get into stealth. that is the ability that gives you backstab.
Yes, most of our skills use initiative, which serves as our global cooldown mechanic. When missing those skills, there is opportunity costs involved.
Backstab does not use initiative, however, and can be used immediately after a miss/block/evade, so missing it has very negligible opportunity costs for us. Therein lies the problem.
I think you’re talking about point B and negecting point A.
The current topic of discussion is Backstab and how miss/evade/vul affect it. Before we talk about that, we need to go back to point A; stealth. How did the thief get into stealth? There are serveral options; heal, utilities, and weapon sets.
This should be where the oportunity cost comes into play. The majority of the time, stealth is either achieved by CnD or BP+HS. All of these skills cost init and with CnD it must hit the target at 120 range. But you as a thief player, already know this. The cost is paid up front via init and Backstab is our reward.
That’s an interesting way of looking at it.
But in that sense, are you saying that as long as you land the C&D or pop your stealth cooldowns, you should be rewarded with as many chances as the stealth duration allows for to land your backstab? I still don’t think I can agree with that.
you are not rewarded with anything.. you make it sound, and you actually believe it yourself, like you have infinite tries for landing the bs, when in reality, if your opponent dodges, you’d be lucky if you even get in range, not even talking about getting back in position… and like i said above.. dodge isnt the only way to avoid a bs.
Kaon… buddy, we’re not even talking about dodge only.. when i said the counter button, i didnt mean the dodge roll button, i ment the skill that every profession has to actually avoid a burst. (invulnerability / blind / block / shadowstep / blur etc.)
Or is it just that you feel you should be rewarded somehow for surviving an initial hit? Yeah. lets reward you for doing that. and actually ruin the whole build for a dd thief just because you managed to evade the initial backstab, and like i said, refuse to hit that one button.
Anyway, BS unblockable ftw.
But nevertheless backstab should be unblockable.
If by “rewarded” you mean being safe from that particular attack at least till the next time the thief stealths…then yes!
I’m concerned that you think being unable to spam BS “ruins” the build for a D/D thief. Don’t you want at least some skill to play?
i dont really know how many times can one spam backstab in 2-3 seconds (depending on how long it takes to get in position), and maybe you didnt know.. but once you land it, you get revealed, so, “spamming backstab” is not an option.
and yes, nerfing backstab that way will break the build because it will take a huge amount of luck to actually land it (maybe if the opponent was sleeping or something). The glass cannon build is ment to deal that huge damage (which anyway requires good positioning before you even use steal to actually have chance to get close to instagibb) – observe the emphasys on how backstab isnt that easy to play as you think it is -. If you blow your burst then you might as well disengage, and if not, most of the times die, considering the opponent is not a total noob.
So you see.. playing a dd bs build requires that you have some skills to set up the burst and the rest of them to escape/survive. How much viable will that build be when you get to mess it up more often than now. Because when you play on a higher level, people actually know how to counter. Which leads me to the same question.. why do you keep beating around the bush and refuse to say why you prefer not to press the counter button?
Having a thief be revealed after he messed up is just a stupid ideea. Maybe you think this is more realistic, but tell me please, which other profession seems more realistic than the thief?
And in realistic terms it would be stupid that someone would “block” an attack coming from behind, a “miss”, in some cases, is an inappropriate term for actually being “too far away”. The only realistic way to evade a backstab is to actually luckily “evade” it, but the thief should be revealed.. just why? The gameplay is gimmicky enough.
Come to think of it.. backstab should get a buff.. not blockable. And people should hit that button that counters the burst, because everybody has one, rather than gambling with dodge rolls. But people actually think that would be a waste of one skill.. well.. die then..It’s nothing to do with being “realistic”. It’s everything to do with being reasonable. If a BS is countered, it should not be repeatable.
ok… maybe it’s not for being realistic. But get you things straight. Backstab unrepeatable? or reavealing thief after bs miss/evade/block? Or is it just that you feel you should be rewarded somehow for surviving an initial hit? Yeah. lets reward you for doing that. and actually ruin the whole build for a dd thief just because you managed to evade the initial backstab, and like i said, refuse to hit that one button.
Anyway, BS unblockable ftw.
But nevertheless backstab should be unblockable.
Having a thief be revealed after he messed up is just a stupid ideea. Maybe you think this is more realistic, but tell me please, which other profession seems more realistic than the thief?
And in realistic terms it would be stupid that someone would “block” an attack coming from behind, a “miss”, in some cases, is an inappropriate term for actually being “too far away”. The only realistic way to evade a backstab is to actually luckily “evade” it, but the thief should be revealed.. just why? The gameplay is gimmicky enough.
Come to think of it.. backstab should get a buff.. not blockable. And people should hit that button that counters the burst, because everybody has one, rather than gambling with dodge rolls. But people actually think that would be a waste of one skill.. well.. die then..
ya mang wtf dey so op i was lke runnign around this guy came outa nowhere and hit me for like idk but i was like stun or something then iwas waitign for it to wear off and then boom 7k dmg couldnt even reactiomn in time nice job anet
you should get some axes and smash, smash, sa-maaash!