Showing Highly Rated Posts By aladore.3945:

Sorry, Anet...

in Guild Wars 2 Discussion

Posted by: aladore.3945

aladore.3945

I don’t know what to say.

The deeper I get into this game I more poor game design I see. Do you have a bunch of millennials on staff or something?

There’s no possible way seasoned, veteran content designers would have made even a fraction of the decisions you’ve chosen to implement as game-play. It’s just not possible. It seems like you’ve gone out of your way to develop and maintain the most horrific gaming experience in the history of games, and experience.

Not only are the ingame skills sets unfathomably illogical and tactically useless in their currently available fixed-state, the placement of mobs, their random respawn times, and difficulties in PvE content in higher-level zones is just kittened.

Don’t even get me started on the cluster-f**k you call PvP.

Aside from the graphics, music and achievement system… This game is so poorly thought out.

No wonder I login only a couple hours a month.

I keep trying to give your game a chance but I keep coming back to the horrible combat system, boring “quest” thingies and sporadic content devoid of substance and context.

So, exactly what’s up with dragon anyway? Is there supposed to be some sort of back story or something?