Showing Posts For alexosenov.2697:
Dev just look at the other games before GW2 was even released. What do you think made a lot of people play them? There was a poll somewhere in a local gamer magazine and it showed that people were playing them because of the skills,pvp and gear.. And i dont want to promote anything and what i am going to say is just a comparison-
Even MuOnline and Linage 2 has better skills (in terms of graphic) and variety of armors than GW2, not to mention enchantment which contributes to the look and the “coolness” of the armors and weapons.. And what we have in gw2 – in my opinion it lacks variety of armor, but not only armor in general, but armor DESIGN… , enchanting/upgrading options. I gave up the game when i reached 80lvl because there is no point in doing PVE, when the pvp gear is separate from the pve. I am not very experienced, but what the difference between a legendary weapon and an exotic one ?? Just some minor bonus stats and 500hours of gameplay…
Dev.s please the game is truly unique,but i play other games bacause of the bad looking skills and armors.(and stats)
Hello everybody! I`ve been playing guild wars 2 since the beta stage and i all i can say is that the game itself is revolutionary. The game mechanics are awesome and they for sure add great dynamic to the game. The evade is certainly a key mechanic and the the fact that every class has its own way if gaining vigor ( which regenerates endurance ) is well developed and implemented. I have leveled up almost all the clases and i can say the the pve system, the dungeon system and the level system are unique and that is why the game is a mmo of a new genre.
However I have been wondering why the PVE and the Structured PVP are not related to each other? We all know that this concept comes from the previous Guild Wars, but for people that really like PVP system it is pointless to explore the world of Tyria and the PVE system. This was the first thing that disapointed me and my friends. The second thing that we found out frustrating was the weapon/utility/elite skills and the armors. I believe that the thing that each player likes is the armor art and the memorable skills.
So these are my suggestions:
1. Structured PVP – 2 types
I -type – Playable with your PVE character
II – type – Playable with your PVP character
I- type should have level brackets – Something like
10 – 15 level bracket
15 – 20 level bracket
And so on. I know that traits are esential, but 5 level gap difference is not that big.
Also you enter with the skills and the traits that you aquired on you PVE hero.
III. Mesmer – Curently the class has no indication in pvp systems that can distinct the real one from an illusion.
2. Graphics options and visual appereance
I. I would like to see and option to disable special effect for other characters. For my screen only. ( not disabling the visual effect of my hero).
II. Guild Wars should have different armor styles for every 10 levels cap. I am suggesting that because in other mmorpgs armor style means a lot and shows that the character is in certain level cap. Also i think there should more NON- middle aged armor styles like the Glyphic style for the weapons. The armors and the weapons should be unique and memorable! With exclusive style for each individual weapon even if the weapon is With the same model at least it should be something like this:
- Weapon 80 lvl -
- Berserker – One base model for the type (A) of sword, but since it is a berserker one it should have like visible cool ornament indicating that the sword type is (A) but it is a berserker one.
- Traveler – Same base model for type (A), but with different cool ornament indicating that this type(A) weapon is a traveler one.
I believe that the same thing can be applied for the armors as well. In every mmorpg people love to see their own weapon and amor choice being that makes the unique. Also glowing weapons and armors are feast for the eyes since the begining of mmorpg genre.
III. Skills – The skills visual appereance sometimes is amazing, but sometimes it is “hilarious”. For example the ranger`s shortbow skill “Concussion Shot” is just an ordinary arrow with small bubbles on it compared to the Elementalist`s scepter skill – Phoenix. I would really love to see some bigger visual effect for the skills. Since all of the classes can wear more than 1 weapon it should be something that is memorable and unique to the class. Just like each class has its own color the skills should have different and related to the “class color” visual appereance. If the skills visuals are more like drawn using computer graphic it will be more flashy and effective. For example imagine the thief using the air around the battlefield, fusing it with the daggers for the attacks. This could even be used like the combo fields – if there is combo field – fire the daggers will the set a blaze.
I firmly believe that such visual effects will greatly contribute to the appereance of the game, because it will turn it in something that you love. Each time you cast the skill you will be fulfilled with awe and astonishment by the graphics of the game.
The last thing that i believe is missing from the game is the weapon and armor upgrading – the little gems or crystals used to give +1 grade to your armor and enchance its properties. Also if the grade if the armor is high enough it starts to glow, because of the mystical force imbued in the crystala used for upgrading. My suggestion is that these crystals should drop in dungeons and armor upgrading will give you oppurtunity to enchance your armor to the limits and help you survive through the dungeons. And it will also contribute to the visual appereance of the game.
Guild Wars 2 undoubtedly is a great game created with a lot of effort and dedication. Everything is unique and has its own story whether it is the characters or the environment. I would really love to see such changes in-game and i am sure that more people will be captivated by the world of Tyria and GW as a game.
(edited by alexosenov.2697)