Showing Posts Upvoted By alvinjason.3109:
All these QQ about Rangers doing damage at Range. I wonder if that’s how Rangers got their name? Folks are being disingenuous to pretend WvW only happens at range. I could fill a page with places in the current maps where close in fighting is required and the advantages are with almost every other class.
Necro’s dropping wells in lords room is OP – eeek lets insult them. Pangloss, chokes, water gates, etc, etc, etc. Rangers at terrible disadvantages but the haters gonna pretend it’s all about 1500 range fighting… Lol
Rangers can’t hit things from a wall without being at the edge where they can be pulled by…..necros, thieves, engineers, mesmers. Elementalists can light up a wall from front to back and no glass LB ranger can stand in that. Can Rangers pull? no. Can they hit the top of walls? On barely with barrage.
I say get over it. Everyone has more tools than Rangers which why they were ridiculed in wvw for so long. Now that they slightly less useless and people are crying. Get real.
FWIW – I play necro in zergs, skill group havocs, and gvg where they shine. Other classes are better for me at solo roaming. Never occurred to me to whine about silly Rangers.
(edited by Marthindon.6429)
In my opinion it heavily depends on the monsters whether the meta will be influenced or not. If players fight a husk boss or husk-like monsters in general condition builds will clearly rule. Dungeons with traditional mobs will maybe see a slight shift towards condition damage at the bosses if they live long enough.
For future group content I can see a healthy mix of husk-like monsters and traditional ones. Therefore pure zerker groups would be way less effective.
I’m glad I’m not the only one then. Wasted six initiative a bit before coming right here to see if it was the patch