A disparity that caught my attention in GW2 is the lack of healing boons in comparison to damaging conditions. Confusion, torment, and poison all have different effects which provide nuances for players focusing on CD. How would a boon which increases healing done or received effect existing healers in group comp? How about boons that heal in an AOE or pulse strong heals infrequently requiring quick reactions from boon strippers?
I’m not asking for a corresponding heal for each damaging condition or even suggesting that healing needs an overhaul at the moment. I’m just curious what you all think.