Showing Posts For andylicious.1632:

GWSCR - Record Rules Evolving

in Fractals, Dungeons & Raids

Posted by: andylicious.1632

andylicious.1632

It was like 2 hours ago! We decided to keep this rule as it is.

Beef Roll – Stop Stealing [agro]

GWSCR - Record Rules Evolving

in Fractals, Dungeons & Raids

Posted by: andylicious.1632

andylicious.1632

After reading your post (and thinking a bit more about it):
It’s true what you say about times with the new rules. It’ll end up to be all about who’s running the fastest (because it doesn’t matter if you can do a boss 1 second faster, if you’re loosing 10 seconds while running around).
While on the other table, there will be more room for improvement and more time differences, but also more exploits.
But wouldn’t that get to the point, where everyone uses the same exploits too?
It would be the same: skip as much as you can and kill as fast as you can as with no exploits.
Simply because at some point everyone would use the same exploits that give you the biggest advantage in time.

This is a problem with GW2. For example in GW1 the /age command was used to define the time of a run and so each new record had to beat the previous one by at least finishing in the previous minute. Records were also posted as a screenshot of the end, rather than requiring a video showing all your tactics. Regardless of the rule set records will always be beatable by a few seconds by a team willing to grind out a more perfect run. The rule set allowing glitches has more options for change in tactics, so will more commonly be beaten by a significant amount of time.

This is a major issue for SC in this game, but nobody has any suggestions how we can get around it.

Beef Roll – Stop Stealing [agro]

GWSCR - Record Rules Evolving

in Fractals, Dungeons & Raids

Posted by: andylicious.1632

andylicious.1632

I really like the thought of finally having exploit-free-speedclears.

Not only does it involve more skill, it also (most likely) will get the competition up.

This is just amazing; you are saying using complex tactics and splits are easier than 5 people autoattacking a boss for maximum kill speed. You speak like the bosses in this game are hard.

While peoples desires to have an ‘exploit free’ record table is understandable, the dungeons are so linear every team could get within seconds of each other just by producing their best dps and running between bosses fast. With the ‘exploit free’ rules being put in place, most ‘record runs’ are looking to be slower than the casual dungeon runs I do with my guild every week.

I see speed clears as a challenge to achieve the fastest possible completion time within the set rules – as long as you are achieving the ultimate goal of the dungeon completion, reward) there is no problem what happens in the middle.

Even if neither table existed, my guild would still continuously improve our tactics for casual and record runs simply because we enjoy it – we break our own times and other peoples times because it’s the best way to have fun. The idea of limiting yourself to basic tactics and just focusing on biggest DPS is incredible boring.

Incredibly, for one of the first times in 6 years I’m agreeing with an [LOD] member! Good job breaking the streak Errant

Beef Roll – Stop Stealing [agro]