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GW2 is not living up to its potential

in Guild Wars 2 Discussion

Posted by: anhungered.7803

anhungered.7803

Just one more thought about the Fun term.
These days every game is a product in the market. Every game has its competitors. There are “multifunctional” or “multipurpose” games like GW2, WoW, Aion, etc. as compared with products (e.g. 3-in-1 coffee or 2-in-1 shampoo). They do ok. But once you try “special” games (like League of Legends or DOTA (PvP), the TES series (PvE), Warhammer Online (WvW or RvR)), you begin feeling the difference between “multipurpose” and “special” products. I call those games “special” because they excel in their category and have been widely acclaimed on the long-term.
Therefore, to my mind, GW2 can only compete with other multipurpose games and not with special ones. I got used to special games very much, that’s why I am very demanding to every single aspect in a multipurpose game. So are others who quit.
Because – remember – there are competitive products in the market.

GW2 is not living up to its potential

in Guild Wars 2 Discussion

Posted by: anhungered.7803

anhungered.7803

Main aspect of every game is LONG-TERM FUN.
GW2 has only the SHORT-TERM FUN – until 80.
I quit GW2 (so did my friends) because I have no motivation to do anything after I reach 80. WvW – overcrowded / stupid rewards. PvP – no need to level 80 / stupid rewards / less fun to compare with other games in the market. PvE – you get 80 with your 1st char and suddenly realize the above-mentioned.
If I am wrong, then the devs made a mistake by “letting” me quit.
But ArenaNet did good, they got their billions. Impressive advertising. By some reason this game reminds me non-alcoholic beer…