Showing Posts For apheluhu.3169:
Thank you all for your suggestions =) obviously I asked the question incorrectly but you tried to answer. I suppose I’m too old school, and as such can’t really grasp the concept of there being no trinity of heal/tank/dps. I can’t even imagine a dungeon run without it. All I can picture is a solo game where you happen to be in the same area as others lol. To help, perhaps I should ask… If classes can all heal themselves, all do good damage, all melee, and there are no tanks, what makes each one different? Just visual aesthetic?
Huh, maybe I am =)
Well, that being said, role and “best” aside, do any classes get access to the other things that I enjoy?
Classes that can control their mana or health?
Ways to solo without kiting or melee etc?
Hello Folks!
I’m new to the game and looking to find a good class to
start with, so I was wondering if you could give me a hand with that.
Necessary Criteria:
- Ranged DPS -
I prefer my damage to be single target and sustained.
It can be DoT or direct. An aoe or 2 would be nice =)
On a side note, I’ve learned that heals I have to target are also acceptable, but this only counts if I have to target via the game environment.
I don’t like to watch bars or heal by clicking them. It breaks immersion.
- Survivability -
For groups, the class needs to be able to pull threat and either live via some mechanic or take at least one punch in the face while the tank recovers it. I hate running away.
For solo, I need to either have a pet or reliably face tank.
I prefer steady grinds over burst kills with downtime.
Again, I hate running away, so I prefer not to kite
unless it’s on a big nasty “you shouldn’t be able to solo this” kind of monster.
Things I prefer in a class but aren’t vital:
- Health/mana control -
I like to have control over my personal health and mana bars.
This can be either through health to mana or mana to health conversions, or via abilities that I can use that replenish either my health or mana. Preferrably an ability for each.
- Utility -
This is not to be mistaken for support. I define utility as some ability that I can use situationally to change an outcome or make life easier. This can be any number of things including crowd control, wipe recovery, party teleports, et cetera. Support on the other hand, has to do with the application of buffs or debuffs. I feel neutral about buffs I can provide, and I downright hate applying debuffs.
I really appreciate you taking the time to read this and help me.
I’m eager to hear what you suggest.
P.S. I know I could research this information, but I’m trying to start the game knowing as little as possible to make it more exciting.