Showing Posts For arctic.8350:

Need advice from Pro-Engies

in Engineer

Posted by: arctic.8350

arctic.8350

Speaking as someone who mains engineer with over 500 hours experience;
I use either HGH (30/0/0/30/10) or a zerker SD rifle build (0/30/0/10/30) with toolkit (for the added survivability and CC) in sPvP. Lately just HGH since it’s a pain to change gear) and either gets me top stats 80% of the time. Also, it’s fun.

For PvE I run zerker (30/30/0/0/10) with perma swiftness and grenades; tool kit and elixer s for survivability. Power/precision boosted grenades are more effective than conditions for dungeons, so damage output is great if you let the meatshields do the tanking, then just use elixer s and gear shield for running past mobs or getting aggro off yourself when targeted.

I don’t know why there aren’t more engineers around honestly, I have so much fun with this class in every game mode.

HealingTurret nerf to Supply Crate?

in Engineer

Posted by: arctic.8350

arctic.8350

My elixir gives a a 5600 HP heal on a 25 seconds cooldown (20 with traits) and 10 seconds of regen

My turret gives a 2600 HP heal on a 20 second cooldown (15 if I drop it and insta-pickup) and 3 seconds of regen.

I just can’t see why I would pick the turret…

Here’s how the turret works:

1)Press (6), turret goes down, 2600 HP healed.

2) Press (6) again, turret is overcharged, two conditions are healed, 2600 HP again.

Total heal 5200 HP, but the overcharge takes up to 2 seconds after being queued to actually work.

The overcharge affects allies too. Helps in dungeons as long as the boss isn’t targeting the turret. Offers more team heals, but less self heal (unless you pick up the turret and use the drop+overcharge in succession for the “full” self heal.