Showing Posts For arctic.8350:
My elixir gives a a 5600 HP heal on a 25 seconds cooldown (20 with traits) and 10 seconds of regen
My turret gives a 2600 HP heal on a 20 second cooldown (15 if I drop it and insta-pickup) and 3 seconds of regen.
I just can’t see why I would pick the turret…
Here’s how the turret works:
1)Press (6), turret goes down, 2600 HP healed.
2) Press (6) again, turret is overcharged, two conditions are healed, 2600 HP again.
Total heal 5200 HP, but the overcharge takes up to 2 seconds after being queued to actually work.
The overcharge affects allies too. Helps in dungeons as long as the boss isn’t targeting the turret. Offers more team heals, but less self heal (unless you pick up the turret and use the drop+overcharge in succession for the “full” self heal.