(edited by arius.3024)
an idea for the prevention of abusive behavior: if we allow commanders to do more stuff than regular players (like a higher mapchat cap before he gets suppressed), this might be used by players which actually want to damage the server. a solution might be to link some of powers to the squad size of the commander while also increasing squad functionality. currently i dont want to join squads because if another guild decides to tag up (for better coordination) i cant see them, if im in a squad.
let me decide whether i can still see other commander icons (and how, like only half visible, different color etc) and maybe some more. maybe let commanders with a certain squad size decide whether a tower/castle can be upgraded by everyone or whether only he can upgrade it, let him upgrade per remote (so he doesnt has to walk there everytime) and/or let him set up queues for upgrading so he can go for walls and gates directly. this might prevent upgrade-denial like queueing “bad things” on headstart.
maybe let a squad member decide whether he want to pay for an upgrade on a shared basis (if 10 or more squad member are willing to contribute the commander can enable it and once he upgrades the cost is distributed on the commander and every contributing squad member) however, this is a minor issue really, the abuse-prevention might be worth thinking about it though, depending on what you plan to do obviously.
besides, i’d like to scale the on-screen commander icon on my own (not on the minimap but the blue thingy flying above the head of the commander). currently i think it could be a bit bigger. the more options the better
(edited by arius.3024)
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