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Is AoE actually a problem? - Discussion Thread

in Guild Wars 2 Discussion

Posted by: awrenj.8197

awrenj.8197

It sounds like you don’t understand the mechanics of the game. Many people will agree that necros are hardly a threat when it comes to AoE, they’re more of a support. A shatterer mesmer can be easily avoided if you stay AWAY from their phantasm/illusions and as a ranger I don’t have problems with ele’s. This goes back to people not knowing how classes work, how their own classes work and that other classes balance other classes. An ele would do well against a mesmer, rangers kill ele’s, and a think a thief wouldn’t have too much of a hard time taking out a necro, or a guardian taking out a necro. I’m sure there’ s aclass that doesn’ t have a hard time with necros, I know as a ranger i don’t.

Is AoE actually a problem? - Discussion Thread

in Guild Wars 2 Discussion

Posted by: awrenj.8197

awrenj.8197

The only reason why (HB) Warrior is so strong, is because of the AI. Hundred Blades and other oftheir burst skills was meant to be easily dodged/ blocked, something that pve enemies can’t do. A Warrior is not even a top tier profession in pvp.

And yes, AoE is a problem. For events, AoE builds are much better at farming than other builds, regardless of the players’ skill level, which is unfair. For pvp, AoE spamming is very stronger against a coordinated team trying to rez their ally and against players defending points, weakening both strategies and making the format slightly more 2-dimensional. In WvW, there’s nothing to say: it’s an AoE fest by nature.

Maybe some of you never thought of this before, while you have been abusing AoE in this game, but just because you got used to it, does not means it was meant this way. That being said, I hope they nerf AoE VERY carefully. I want them to nerf AoE, but noone surely wants them to nerf entire builds, weapon sets or even entire professions because of that.

Okay, so you say that AoE is over powered in PvE situations but it’s something that’s available to everyone. Each classs has a forte or an advantage over the other, in my experience they fairly balanced with the exception of the thief (almost garuanteeing a kill in WvW situations) but I don’t think they have AoE’s. I play as a ranger and I only have one real AoE to use which is Barrage. Nerfing that would make the Ranger class useless when it comes to AoE, but you did say carefully nerf. I’m assuming what you mean by this is nerfing the classes that use AoE more than others or have a better arsenal of AoE’s like the Ele. Ele’s have some nice AoE’s but I’ve never had an issue with them. In fact, I play the smart player and as gamers you should all be aware that the first person to take out is the squishy player which in this case is the Ele. So, i’m assuming to get around this squishiness Ele’s have damage output which makes sense but again as a ranger I can pick that Ele off, so ele’s don’t do so well against Rangers. So does that means rangers should be nerfed, I don’t think so. Again, from what I’ve seen it’s balanced. An ele’s AoE is great against a a mesmer who is dropping illusions and phantasms left and right but the ele or even an engineer doesn’t have a hard time damaging that mesmer because of their AoE. As for necros, they have marks and very short AoE’s so I don’t see a point in changing that at all, and I’m sure others can agree that Necro’s aren’t a threat when it comes to AoE’s, just try to avoid the marks. If AoE’s were nerfed on a massive scale Ele’s and Necro’s would pretty useless in my opinion. N one has any complaints about the Warrior class since they only really have 2 AoE skills I believe but if nerfed they’d become useless as well. Again though, when it comes to PvE I still think it’s fairly balanced.
As for downed players, it’s part of the game. I’ve been able to revive players in the middle of battle and there have been times that I haven’t, but why should someone be able to revive someone in the middle of battle? It sounds as if you’d like to have a never ending battle because you’d like people to constantly be able to bring back their dead in the middle of a fight which would make the fight pointless. Also there are ways around that, mesmers and thieves do it best, they stealth and revive players all the time. But I don’t think that stealth should be allowed while their finishing off a player, that’s definitely unfair because it doesn’t allow that downed player the chance to truely fight for their lives or others to help. I’ve been multiple situations where i 1v1 a thief but usually the thief wins, but usually it’s because he stealths and finishes me off but before he does this he’s usually at quarter health or less. How can one fight for their lives if the thief is stealthed while he’s finishing you off? But that’s for another topic. All in all, I don’t see the need to ruin AoE’s.