I have been an avid fan of Guild Wars since it begun.
But this update has completely disgusted me, nerfing the ability to make a decent amount of income has shown that ArenaNet are only interested in forcing players to buy gems in order to buy overpriced items ingame.
Pre-patch this was evident enough as seen by the huge costs compared to income (repair costs, travel costs, trade post tax) but now it has become far worse and made the game boring.
A suitable remedy would be an apology for removing threads debating this topic, and either reducing ingame costs (those that are stated above) or remove this debilitating patch focused on ruining an already weak economy.
I am all for more difficult dungeons, in particular I welcome making Citadel of Flame a harder dungeon, but adding game mechanics such as more monsters and thus damage is not a legitimate increase in difficulty.