Showing Posts For bashoo.6854:
that’s why in not using aura share build – it’s overrated.
Can I ask what do you guys think about our movement speed, mainly our skills/traits …
- We have Glyph of Elemental Harmony that gives us 10/20 second Swiftness (33%)
- Second is Signet of Air (25%)
- Trait Zephyr’s Boon , swiftness per Aura (33%)
- Trait One with Air , after one minute in Air (25%)
- Trait Elemental Attunement , swiftness upon attunement (33%)
- Trait Windborne Dagger , with dagger (15%)
Problem is that NONE OF THESE stack with each other
Stacking these would be OP – no doubt.
Zephyr’s Speed, Windborne Dagger and One with Air are useless and those should be replaced by something else.
o.o AN in combat weapon switch really would make our class overpowered, attunement dancing for me on dd is part of the fun, what I would like however is a slot for out of combat to do a switch
Agree, Ele should be able to switch weapons out of combat only.
we can do this in pve from inventory, so why not by pressing one single button?
in pvp when match begins all skills and weapon switches (from inventory) are locked for ele.
would it be OP if ele could switch weapons in pvp out of combat?
please fix these exploits before you put it into the paid/free rotation system
agree, get rid of QP and tickets. Rank points and glory is fine.
QP does not mean anything – especially if you can farm them on current 1v1 paids with random players.
what we need is:
- one simple tournament system
- ladder – something similar to SC2 league system with matchmaking.
so we could always play with people on our skill level without waiting in queue.
so we could see progress!
it’s hard to kill d/d same as bunker guardian in 1v1, difference is that guardian can hold the point, while ele can’t hold it forever. if you can’t kill ele just try to neutralize point and leave – you did the job.
necro… apply conditions when ele switch from water to other attunement. wait for right moment to remove boons. don’t remove boons unless you see 5-6 of them on ele.
thief.. if you forced ele to go mist form with combo – leave, you did the job.
-do not fight if you can’t win!
-in team fights always focus fire
-wait for right moment with stun/knockdown/fear/daze – those will force ele to use cantrips
-dodge twice if ele switch to fire.
-long fights benefits ele. if you can’t kill ele fast enough don’t engage
(edited by bashoo.6854)
IGN: Bashuu Server: EU: Desolation
Class: Elementalist D/D (Roamer/Support)
TS: Polish/English
Rank: 32 QP: 8
LF solid team to play paids