Showing Posts For bear.3842:
Not modified, removed.
Given the amount of hate for that trait and yet it still persists to exist, it basically confirms no Anet devs play necro.
Scavenger Hunt please Anet.
1. Remove Jumping Puzzles. Sick of people using up slots and not actually helping to WvW.
2. Visible Seige Despawn timers.
3. Culling.
Only letting people make 2 out of the 5 is a terrifically bad decision.
What about people who already made one not knowing they wouldn’t be able to complete the set?
And doesn’t this go against forcing people to use the gem store?
Please rethink Anet and let us make them all.
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What’s even better is that even if you manage to claw your way back you can’t get your orb bonus because of bugged alters.
Make condition’s able to crit.
This would be awesome.
Yes! I missed out on the final event that beta, having it as a permanent mini game would be awesome.
Once a team gets a small advantage and secures all the orbs that small advantage becomes a landslide. Get rid of orbs or go back to a 48hr format.
Yes, need a guild wide in-game mailing system. Was shocked when I couldn’t find this.
1. Show “Last representing” date in members tab.
2. Show motd in guild chat on login.
3. Show notifications in guild chat when a new member has joined the guild, or if someone has left. (welcome spam is fun)
4. Officer guild chat channel.
Arenanet has totally disregarded that guilds may want to form groups larger than 5 members.
Squads should be inbuilt as the next step up from party.
You should know who’s in the squad and where they are.
Squad Commanders should see the attack/defend icons of the other largest squads on the map.
A lot of people are not happy about Dyes being per character. I suspect it’s designed to get us to buy more dye packs in the gem store.
I also suspect in reality it will have the opposite effect.
Pretty much this. People will just let their main get all the dyes, maybe give alts doubles, but I can’t see anyone unlocking all the dyes for all their chars.
The limitations GW2 puts on grouping is one of the only serious drawbacks of the game.
Squad Commanders should be a standard in built mechanic akin to Raids and Warbands from other MMOs. They should not require 100g per character.
Starting a squad should require a simple click in party options.
Squads should have two settings Public and Private.
Private Squads only show the squad commander icon in game and on the map for those in the squad.
Public Squads show the squad commander icon to everyone. To stop everyone having a icon, public squads require a private squad to reach 10-15 members before the option opens up.
This will allow actual leaders to easily start leading large groups and coordinating with others, as they’ll be the ones who will actually fill their private squads.
Maybe posting spam links will attract the moderators. Or maybe other shiny things would work better.
What Lofty said.
If you want supplies you have to take camps, upgrade them and defend your caravans.
Maybe change the title of this thread to Suggestion Thread Broken Link so it gets seen.
Squad Commander costing 100g is just ridiculous. You have to pay to create a subpar version of a raid which is just standard grouping in all other games.
There’s a plain fully obvious solution to stop people spamming the map with squad commander icons;
Only show the icon when the squad reaches 10 or more members.
Simple.