Showing Posts For beeneto.9014:
I don’t think a catchpa would work, apart from it completely breaking player immersion and reducing the quality of the game for human players, I don’t imagine profoessional botters leave their bot farms unattended. There’s likely a bot farmer watching over a lot of machines, who might be able to configure the bots to alert him to fill out any “are you human?” challenges.
Flag and kill, again, breaks immersion and is wide open to abuse.
If there were a good, easy way it would have happened already.
My favourite idea so far is to subtly modify gameplay slightly in a way that would make it more difficult for humans and bots alike. Like a behaviour catchpa, an event in gameplay that demands an intelligent response. I can’t think of anything like that though, it’s hard.