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Actually, it sounds a lot like RIFT’s system of post-level cap advancement. They had “Planar Attunement” which meant that after 50 (cap) for a fixed amount of XP you gained a point to spend in a large number of additional skill trees. Each node on the tree would only award a very slight increase in stats, but take it far enough and it made a big difference. Whilst you could get to level cap in days, PA level cap would take months, if not years.