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Feedback: Waypoints

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Posted by: bigmageusa.3890

bigmageusa.3890

Hmm. We could also be on the same page as the dev’s. Reducing the effectiveness of the zerging strategy I think is the goal to provide better combat options and a generally more engaging sense of gameplay so that other options (small strike forces, defending, etc).

Perhaps movement speed buffs from spawn could be an answer! It would reduce the need for waypoints, keep the balance of risking finding the zerg behind enemy lines, allow for faster defense that become harder the closer you get to players. Simply have it lost upon entering combat and you might even have people keeping to roads and get some fun smaller group gameplay!

I’m sure there are plenty of other tweaks to add more mobility and variety to bland treks across the empty wilderness.

Edit: Formatting for Legibility

Feedback: Waypoints

in WvW

Posted by: bigmageusa.3890

bigmageusa.3890

I can understand the contested status of the waypoint, but a way to move further into the map could certainly liven up the action. It might also be part of the issue/balance of supply running. A waypoint left open could mean a team just jumping waypoints to rapidly repair their door. A good compromise could be a guild deployable waypoint for a few minutes or just lessening the build time on waypoints.