Showing Posts For blaugruen.5038:
I guess someone did mention it. Split the dungon selection to story and explorable. Most of the (new) players who join AC or CM dungeon lfg with “join for path x” dont even know what “path” means.
Second: If you dont have the “Story mode” you should not be able to select explorable >within the lfg tool<, but still can join the dungeon without the story mode completed. If someone is looking for a group outside of the lfg tool, he may join any dungeon if the person gets invited.
Changing the color for dead players that have been revived a little, would not add that much of difficulty for new player, by having 100 different indicator for every situation.
“Tunnel vision” may be a problem, but i think that the indication of dead player within the minimap isnt enough for an indicator. Example: 3 players dead but 5 green heathbars. 3 “dead”-symbols on the minimap. I can not identify if the guardian is dead or the thief or any other class, within seconds.
So my request still stands for a change in healthbar colors for dead players.
Is there any way to change the healtbar coloring?
I’ve attached a picture to illustrate my problem.
With the ‘Simple Party UI’ enabled, it is very hard to distinguish ‘dead but a little revived’ from ‘alive’ party members. As you can see there are 3 different colors for dead players already, green, dark green and red.
Getting to my question from above, any way to switch ‘Simple Party UI’ healthbarcolors to ‘dark green’ or red?
Because it is annoying as hell, not to have that option.
Could also be an amazing >feature< for the Oct. 1st Patch.
(edited by blaugruen.5038)