I’m digging the engineering changes; however, for us flamethrower users I’m disheartened that there were no [mentioned] reworkings to the mechanics of the flamethrower. I’m able to manage the “leading” of targets when using flame jet but at times, especially when a npc is right on you, it’s very difficult and often times you’re not even able to hit your target. This becomes exceedingly difficult to manage when you’re rooted in place. I’m still keeping my fingers crossed that you all at Arena Net will seriously consider taking a look at this issue. FT engineers are more or less seen as the “black sheep” of engineers and resolving this issue may entice others to pursue use of the FT. Thanks.
Another issue too is that when using flame jet and above a target [say on a low hill that will not cause evade issues], the FT will not shoot in a downward fashion and hit the target; however, flame blast will hit the target just fine.