Showing Posts For breno.5423:
Nerf:
1) Precision strike from revenant;
2) Remove the second block from mesmer shield and sPvP will be perfectly balanced;
3) Nerf confusion logaritm too, this is actually really OP at sPvP. I always got about 40~50k of confusion damage when i’m facing chronomancers;
4) Equilibrium also need nerf in its damage;
5) Nerf Facet of Light healing percentage!!!!!
6) Finally, nerf druid stealth from Celestial Shadow!
GG, best balancing ever!
(edited by breno.5423)
shouldn’t be called World Tournament then
so, why can’t everyone participate?
Haha, nice one! Can’t wait to see that ^^
Isn’t rapid fire a dps loss compared to auto attack?
It’s because the loading skill is so slow (4+1/2).
The Ranger Power just need a skill with a massive damage that isn’t channeling. Channeling = sux. Rapid Fire shouldn’t be channeling, or the skill time should be reduced for 2 seconds / 1 + 1/2.
The ranger had to have an ability to invoke an instant hit with a giant raw damage , such as the skills f1 warrior rifle, ax , hammer . The rapid fire is a skill that has a good cumulative damage, but has other skills with single hit that causes much more damage than all hits of the rapid fire, but to be channeling becomes bad for a few questions, first because the full invocation skill becomes very long , after all are four-and half seconds, second because it can be interrupted, third because it is easily obstructed by the slopes of the map room, fourth because the final damage does not pay much and fifth , because it is single target .
If the rapid fire was instant cast with the same damage, and no chaneling for four seconds and half, and barrage (skill 5) had accumulated damage in the style of skill 5 staff attunment fire of the elementalist ( Meteor ) , ranger would be balanced with the other classes . And for pvp , it would be nice if the skill of 5 longbow cause daze in each hit ( or at least had a 30 % hit to cause the daze ) , it is a skill that leaves the ranger very vulnerable and it’s also a chaneling , which makes it even more ineffective.
With the new elite who announced ( signet ) the power ranger for pvp will get a little better because you can have the effect of signet of the beastmaster trait without having 30 in the first line , it could be invested 30 points in wilderness survival to have more resistance to the trait condition 11 ( emphatic bond) and also have a bit of armor with the bonus of 300 toughness , and can use other useful traits , traits such as 3 , 4 and 9 of that same line . Or it could continue investing 30 points in the first line , but may change the trait 11 ( signet of the beastmaster ) for other more useful , such as the traits 1 , 2 , 6 , 7 and 8.
Will be a little better , but if the rapid fire and barrage skills continue the way they are , the power ranger still worse than the other classes that use the power build .
Sorry if the text is not very consistent , because I used google translator .